Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: [www.nextfrictionalgame.com] Amnesia Discussion - Patacorow - 02-28-2012 (02-27-2012, 11:26 PM)Gasjockey Wrote:+rep to you, my good man.(02-27-2012, 11:14 PM)Gharren Wrote:You've never married, have you? :V(02-27-2012, 09:22 PM)pimpinitalian Wrote: Frictional Games better have some female monsters this time because after having a suitor put his little pecker in your face I think you'd agree boobs are a nice change..Nah, female monsters aren't scary at all... (and that is the shittiest suggestion I heard in a while along with multiplayer) Am I the only one who thinks those trailers look completely fake? Either way, I recently had some lectures about Ozymandias in my school - it's a poem that represents the power of time over man and how gods and kings will bow to it eventually, no matter what they do. Ozymandias himself was an ancient Egyptian king. You can read more about him here: http://en.wikipedia.org/wiki/Ramesses_II Hope this helps somehow. RE: [www.nextfrictionalgame.com] Amnesia Discussion - Tapetenmetzger - 02-28-2012 Quote: Am I the only one who thinks those trailers look completely fake?Nope. Plus I don't find it creepy at all. RE: [www.nextfrictionalgame.com] Amnesia Discussion - SquigPie - 02-28-2012 (02-28-2012, 04:29 AM)Kein Wrote: LeeCan we agree that we where both retarded and move on? RE: Amnesia A Machine for Pigs sound design - samueljustice00 - 02-28-2012 (02-27-2012, 09:19 PM)The Bright Side Wrote: Hey Sam, thanks so much for posting here and sharing insights into your work with the community. This means a lot and is just one more reason why I love the independent gaming world. From what you have been writing so far, I do have a few questions and concerns.Hi there, Sorry for the confusion on this the engine does indeed output to more than stereo speakers but at the moment the technology to monitor this and tweak it isn't there, and by that I mean being able to hook the engine up to audio hardware to tweak levels. So you'd be able to play the game in 5.1 if you were able to before, but baring in mind that the game was designed and mixed in stereo so if at any point you hear something missing or odd in the BL, BR or C speakers, then that will be due to the fact that the game wasn't designed in that manner. Also there seems to be some confusion about the use of dynamic range, we certainly aren't using it as a gimmick. It allows us to have much stronger and foreboding ambiences, much more tension and a lot more detail in the sound that doesn't get lost trying to compete with other sounds. Whilst it gives us the chance to have events that will stand out more, it also allows the subtle details in the sound to shine through, so the soundscape is truly immersive. (02-27-2012, 10:04 PM)Atwa Wrote: What a pleasant surprise to see you take time out of your day to visit us here at the frictional boards!Hey Atwa, What headphones do you use? Whilst it's hard to calibrate headphones specifically there are some tips I can give. How are they connected? Straight in to the computer or do you have some kind of headphone amplifier? RE: [www.nextfrictionalgame.com] Amnesia Discussion - Shadowfied - 02-28-2012 Finally got done reading through these 153 pages. So much frustration, so many stupid posts, so many good posts, so many interesting ideas and thoughts. Although I'm a bit late, very nice work solving the ARG. RE: [www.nextfrictionalgame.com] Amnesia Discussion - BrooksyFC - 02-28-2012 (02-28-2012, 10:28 AM)Shadowfied Wrote: Finally got done reading through these 153 pages. So much frustration, so many stupid posts, so many good posts, so many interesting ideas and thoughts.Good thing they cracked the code and made them spill the beans and confirm some details. Let's hope more is on the way. I'm not sure about that monster, as scary as it is, the video looked a bit laggy when the image faded through. RE: Amnesia A Machine for Pigs sound design - zeemeerman2 - 02-28-2012 samueljustice00, could you post an example (youtube or otherwise) video, or audio track, about a great example of the use of sound design you're going for. Text is all fair and well, but without a real example, I have difficulties understanding what you're really going for. Plus, if you yourself post an example, you can put here whatever you think is a great example. If I search myself, I am bound, not being an audiophile, to get a bad example from the internet RE: Amnesia A Machine for Pigs sound design - The Bright Side - 02-28-2012 Thanks, Sam! That does clear it up. Zeemeerman2, try some of the music by Pink Floyd, e.g. Dark Side of the Moon or (not their best album, but an excellent example) The Final Cut. The latter has a huge dynamic range and showcases how to use it for dramatic effect. If you listen very closely, you will hear a plethora of details and sounds in the music, and then there will be loud passages that grip you without overwhelming or slamming your ears. RE: Amnesia A Machine for Pigs sound design - TheGrandHero - 02-28-2012 It's good to read how much thought you're putting into the process, Sam. I honestly think that all your efforts will shine through when the rest of us can finally get our hands on the finished product. On that note, the wine cellar was probably scariest part of the first Amensia for me, even though it's really perfectly "safe" from a gameplay perspective. A large part of that had to do with the ambient sounds in that space; the creak of the floorboards, the scuffle of debris in the distance. It's amazing what can be accomplished with sound design, and it's honestly something I hadn't put much thought to before you began this thread. I really look forward to seeing how your work contributes to the experiences in this new game. RE: [www.nextfrictionalgame.com] Amnesia Discussion - TheGrandHero - 02-28-2012 Yeah, those trailers look really fake; especially with the font effects at the end. It's just blurry pictures with audio from the first game anyway. Also, I'm not sure if it's already been linked or not (I haven't seen it posted in this thread yet), but it's interesting to read some of Thomas's thoughts on Korsakovia in the blog. I'm pretty sure both teams understand the strengths and weaknesses of that game, so I wouldn't use it as a be-all-end-all strike against TheChineseRoom. |