Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
|
RE: Amnesia: A Machine For Pigs Discussion - samueljustice00 - 07-14-2012 (07-14-2012, 12:19 PM)Oink Wrote: A question for Samuel Justice - I recall reading somewhere that AAMFP was tailored more for loudspeakers as opposed to headphones (although of course headphones can still be used). Is there a reason for this? ATDD was more tailored for headphones and most people seem to play it that way.It's the way all games and movies are made. We have to monitor our audio on professional audio equipment to make sure the mix stands up well and there are no nasties hiding away. So if you want the experience closest to what the audio guys intended, it's best to listen to it on a home cinema system. Unless we designed the entire audio experience to be binaural, but then that limits it to only headphones, and I don't know of any game that has ever gone that route. RE: Amnesia: A Machine For Pigs Discussion - xxxxxxxxxxxxxxxx - 07-14-2012 Quote: Unless we designed the entire audio experience to be binaural, but thenOooooh you mean like those crazy binaural beats? But wouldn't that be awesome? I mean aren't they supposed to have all kinds of fun effects on the brain? Good way to break the fourth wall with the insanity mechanic RE: Amnesia: A Machine For Pigs Discussion - spukrian - 07-14-2012 (07-14-2012, 04:55 PM)Kein Wrote:(07-14-2012, 08:49 AM)GrAVit Wrote: [...]So that when you died, the game would exit itself. Once upon a time there was a game called Pool of Radiance: Ruins of Myth Drannor . It was so bad, that when you tried to uninstall it, it would format your harddrive. RE: Amnesia: A Machine For Pigs Discussion - Oink - 07-14-2012 (07-14-2012, 08:51 PM)samueljustice00 Wrote:Thanks very much for the explanation. That's satisfied my curiosity.(07-14-2012, 12:19 PM)Oink Wrote: A question for Samuel Justice - I recall reading somewhere that AAMFP was tailored more for loudspeakers as opposed to headphones (although of course headphones can still be used). Is there a reason for this? ATDD was more tailored for headphones and most people seem to play it that way.It's the way all games and movies are made. We have to monitor our audio on professional audio equipment to make sure the mix stands up well and there are no nasties hiding away. So if you want the experience closest to what the audio guys intended, it's best to listen to it on a home cinema system. RE: Amnesia: A Machine For Pigs Discussion - palistov - 07-14-2012 Achievement Earned! Spammer: Post 1,000 times on the FG Forums! *zing* RE: Amnesia: A Machine For Pigs Discussion - Mehis - 07-14-2012 (07-14-2012, 10:22 PM)palistov Wrote: Achievement Earned! Spammer: Post 1,000 times on the FG Forums!Achievement Earned! Banned: Try to get bigger post count with useless post! The only way to make the music seamless, is to only have the chasing music. We can still have the ambient music in the background while we hear the sounds of a creepy monster. The music would just need to be soft but creepy at the same time. RE: Amnesia: A Machine For Pigs Discussion - samueljustice00 - 07-15-2012 (07-14-2012, 09:15 PM)Hirnwirbel Wrote:Binaural is basically a recording method where the microphones are placed at a similar/exact angle that mirrors our ear canals. It records a near perfect stereo image exactly as our ears hear it, but you can currently only get the effect by listening to it on headphones. There is another method called ambiphonics which allows playback using a speaker, but it requires a very precise speaker setup that isn't consumer friendly. It's pretty fascinating to understand why current stereo recordings lack the depth that our ears have, it's down to very subtle things such as if you were listening to violin in a more directed position (let's say slightly left to yourself) the sound reaching your left ear will arrive a few milliseconds earlier than your right, and be slightly louder, whilst your right ear will also pick up slightly more reverberation etc.Quote: Unless we designed the entire audio experience to be binaural, but thenOooooh you mean like those crazy binaural beats? But wouldn't that be awesome? I mean aren't they supposed to have all kinds of fun effects on the brain? Good way to break the fourth wall with the insanity mechanic I could go on for a long time about it all but would end up boring you guys to tears! But if you own a pair of headphones (doesn't matter what spec, any will do!) find a binaural recording online to listen to. Ambiences work well, you can close your eyes and it feels as though you have been transported to the place you're listening to. Now, slightly different - what sounds put you on edge? Let's say you were in a dark room and you heard something that really didn't sit well - what is it? Always good for research for Pigs and interesting to read! RE: Amnesia: A Machine For Pigs Discussion - palistov - 07-15-2012 If you've played TDD, Samuel you will probably remember the creaking footsteps in the wine cellar or laboratory areas. That was one of the most unsettling atmospheres for me at least. I get uncomfortable hearing creaks and cracks in the walls. One of the things that was weird about the dungeon atmospheres in TDD was that you didn't hear things that would be far off in the distance. For example if you know there are monsters roaming the area (supposedly), you would hear them open doors, walk around, knock things out of their way, etc even if they're on the other side of the map. It just felt weird when I didn't hear hints of something sinister roaming the area, and all of a sudden I hear it growl and come around a corner. Perhaps more subtle hints as to the presence of monsters would help build up tension. RE: Amnesia: A Machine For Pigs Discussion - Mehis - 07-15-2012 Silence. Sometimes when playing a horror game, hearing nothing can be pretty nerve breaking. > Silence > Hear footsteps, other possible hostile sounds > I'm ded RE: Amnesia: A Machine For Pigs Discussion - Kazakarumariou - 07-15-2012 Please tell me, It's custom story compatible. |