Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: Amnesia: A Machine For Pigs Discussion - skyhawk02 - 07-15-2012 (07-15-2012, 12:40 AM)samueljustice00 Wrote: But if you own a pair of headphones (doesn't matter what spec, any will do!) find a binaural recording online to listen to. Ambiences work well, you can close your eyes and it feels as though you have been transported to the place you're listening to.http://jaxov.com/2009/09/top-10-binaural-recordings-auditory-illusions/ I found this website that has several Binaural recordings, I have only done the matchbox rattle so far, but it was actually kind of scary because of how real it sounded, I think it would be cool to play a game that did the audio like this. Edit: Having listened to them all now, it seems like only the first two relate to what Samuel Justice was talking about, but the rest are still interesting audio illusions. RE: Amnesia: A Machine For Pigs Discussion - Potato - 07-15-2012 I just listened to one of the binary illusions online, the virtual barber. Got damn chills when he turned on the electric razor. RE: Amnesia: A Machine For Pigs Discussion - xxxxxxxxxxxxxxxx - 07-15-2012 Quote: Got damn chills when he turned on the electric razor.Yeah that one made me flinch too. His slightly psychotic voice doesn't help either *shudder* RE: Amnesia: A Machine For Pigs Discussion - Deep One - 07-15-2012 I hope that enemies in MFP won't disappear so quickly as they did in TDD. Black Plague did that job perfectly - enemies didn't disappear, they kept patrolling the hallways. You didn't know when there was a monster behind the next corner, scaring the crap out of you. That built immersion. In TDD, usually the monster just spawned, searched the place where Daniel was hiding, and then disappeared. RE: Amnesia: A Machine For Pigs Discussion - Oswald Mandus - 07-15-2012 (07-15-2012, 07:04 PM)Deep One Wrote: I hope that enemies in MFP won't disappear so quickly as they did in TDD. Black Plague did that job perfectly - enemies didn't disappear, they kept patrolling the hallways. You didn't know when there was a monster behind the next corner, scaring the crap out of you. That built immersion.Yep thats the reason i cant play Black Plague to this day. too scared to leave the room cuz the monster never disappears RE: Amnesia: A Machine For Pigs Discussion - xxxxxxxxxxxxxxxx - 07-15-2012 Oh yes, please make most of the monsters stay again I found Black Plague to be slightly scarier at times than Amnesia for the same reason too. Well, except for that one scene were the game would not only force you to confront the monster, but actually required you to exploit its flawed AI in order to kill it. You know which one I mean, I don't want to spoil too much for those who haven't played the game yet. I'm still confused by that moment - it just doesn't seem to fit Frictionals usual philosophy when it comes to monster encounters. o.O RE: Amnesia: A Machine For Pigs Discussion - GraphicsKid - 07-16-2012 I'm wondering what it is they're adding and removing to/from the game. Honestly though, I wouldn't be too heartbroken if the sanity system went away. It got annoying after a while having the mouse lag and the vision blurry. I hope the enemy AI is better. I mean, if you can effectively hide from a monster behind a cabinet THAT YOU'RE HOLDING, then it probably could stand to be improved. I'm curious if this is going to feel more like a new game, or if it's going to feel like one massive custom story that you have to pay for. RE: Amnesia: A Machine For Pigs Discussion - Zaari - 07-16-2012 (07-16-2012, 05:47 AM)GraphicsKid Wrote: I'm wondering what it is they're adding and removing to/from the game. Honestly though, I wouldn't be too heartbroken if the sanity system went away. It got annoying after a while having the mouse lag and the vision blurry. I agree and disagree. I agree because it really isn't a big aspect of the game and is mainly there to annoy us, but it also adds a sense of urgency in terms of continuing onward and staying in the light where you can be caught by monsters. It seems that they won't be removing or adding any gameplay mechanics, but will be focusing more on the environments. I definitely agree with this one. The monsters were obviously not meant to be screwed around with by players, and when players learn to prevent the monsters from making them wet their pants, shit happens. (In terms of gameplay issues and learning how idiotic the monsters really are.) I think that, with thechineseroom on their side, Frictional Games will present us with something that is different than The Dark Descent, but still feels familiar. By the looks of the trailer it won't feel like a massive custom story, but more of a combination of Amnesia and Dear Esther, hopefully the best pieces of each. Spoiler below!
The part with my views is a quite a wordwall, and I didn't want to use up too much of the page for my own opinions. :V RE: Amnesia: A Machine For Pigs Discussion - Kein - 07-16-2012 (07-15-2012, 02:16 PM)Hailfiretank Wrote: Will Amnesia: A Machine For Pigs run better on low-end computers (eg. ones with integrated graphics) or is it being specifically designed for higher-end ones? Just like with TDD you will be able to tweak the game good enough to run on low-end system, but your hardware must be compatible. Were you able to play original game? What is your system specifications? RE: Amnesia: A Machine For Pigs Discussion - BrooksyFC - 07-16-2012 Just thought I'd post the artwork from the article to brighten the place up Great artwork as always |