Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: Improving monsters - machine for pigs - Piacesi - 10-24-2012 I play more amnesia and i see now. In all the locations you are and the monster see you, the music (scariest music if the monster see and go to kill you) begin, but a hope to the frictional take it off, to a good scare and surprise i hope to take it off for that : if the monster see you the music begin if you see or not the monster)_ taking it off and simply put the music if you see the monster and the monster see you... i like show ideas to improve the reactions of the amnesia. show yours ideas! let's improve and help the frictional. RE: Improving monsters - machine for pigs - FlawlessHappiness - 10-24-2012 (10-24-2012, 01:47 AM)Hirnwirbel Wrote: Don't forget: Frictional do not want to kill the player. Or when they do, they only do it very, very rarely and in a situation where it creates maximum impact. It sounds strange, but it makes sense when you think about it. As soon as the player dies, that wonderful arc of fear and tension is suddenly released. When used at the perfect moment it can be like the dramatic climax of a carefully orchestrated symphony, but there will always be a sense of relief following.And what is sad is that we never see any scars... We only see the bloody claws on our screen. I would be terrified if a murderer had me in a corner, and then stabbed, while i see the blood coming out, and the blood on his knife RE: Improving monsters - machine for pigs - Kreekakon - 10-24-2012 The music can actually work against the player sometimes in terms of "scares", and this is proven by studies of human psyche: Play the music without there actually being a monster. The player will freak out nonetheless. This shouldn't be done often though. RE: IMPROVING REACTIONS - machine for pigs - Piacesi - 10-24-2012 I hope to my message help or get some idea to the frictional guys... If you have some idea to improve reactions to the monsters you can post her... In this topic The frictional need yours ideas to creat a very nice good game the machine for pigs, they rely on you. RE: Improving monsters - machine for pigs - FlawlessHappiness - 10-24-2012 (10-24-2012, 06:03 PM)Kreekakon Wrote: The music can actually work against the player sometimes in terms of "scares", and this is proven by studies of human psyche:Yea... Because otherwise i just tell myself, hey, the music is gone. There is no monster What then scares me is that you can activate the monster without the music, and that is terrifying, because then you know shit about the monster RE: Improving monsters - machine for pigs - GrAVit - 10-24-2012 Just like in Silent Hill! RE: Improving monsters - machine for pigs - xxxxxxxxxxxxxxxx - 10-24-2012 Quote: Just like in Silent Hill!Yeah - that damn radio! ^^ Or the motion sensor in the Marine campaign of Alien vs Predator 2. That thing was brilliant. It would keep going off, but it wouldn't tell you if the enemy was behind a wall or in the vents above you or what... oftentimes, especially in the beginning of the campaign, nothing would happen at all. At other times, it would go off too late to warn you in time. In theory having a motion sensor should make you feel more safe but it actually only made you more nervous! RE: IMPROVING REACTIONS - machine for pigs - Statyk - 10-24-2012 Considering the notoriety of how they create their horror, I don't think they need to really take anyone's advice. RE: IMPROVING REACTIONS - machine for pigs - Melvin - 10-25-2012 There's nothing wrong with some friendly advice, in my opinion. RE: IMPROVING REACTIONS - machine for pigs - GraphicsKid - 10-25-2012 I like how he threw that picture of the brain in there just for the heck of it. |