Active/Desactive BillBoards - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Active/Desactive BillBoards (/thread-13256.html) |
Active/Desactive BillBoards - onv - 02-11-2012 Hello. I'm trying to find a way to active or desactive a billboards , when entering an area. I tryed "SetEntityActive("billboard_1", false); but the billboard is still show'd. Anyone know if it's possible ? Thanks RE: Active/Desactive BillBoards - Your Computer - 02-11-2012 Just attach the billboard to a light and then turn off the light. RE: Active/Desactive BillBoards - onv - 02-12-2012 Yea , i thinked about that , but i can't do it , because : There is a trollface attached on a wall.When the player enter an area , i want the trollface not to be visible , and a exocist face to cover it.If i applies your suggestion , the trollface would not be seen , since the black(because there will be no light untill the callback is called)exocist face will cover the trollface , so : No scare at all ! RE: Active/Desactive BillBoards - flamez3 - 02-12-2012 You can't other than computer said unfortunately :/ |