Making a monster run to another path - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making a monster run to another path (/thread-13316.html) |
Making a monster run to another path - onv - 02-13-2012 I'm trying to find a way to get the monster running to another path. Can anybody help me ? RE: Making a monster run to another path - onv - 02-13-2012 Is that even possible ? RE: Making a monster run to another path - Your Computer - 02-13-2012 Edit the monster so that when he reaches a certain speed he starts to run. RE: Making a monster run to another path - onv - 02-14-2012 What do you mean by "Edit the monster" ?Should i do something about his speed ? RE: Making a monster run to another path - Your Computer - 02-14-2012 (02-14-2012, 08:54 AM)onv Wrote: What do you mean by "Edit the monster" ?Should i do something about his speed ? Model editor: User defined variables. RE: Making a monster run to another path - onv - 02-15-2012 And what should i change ? :3 RE: Making a monster run to another path - onv - 02-18-2012 Still searching.. RE: Making a monster run to another path - Acies - 02-18-2012 Your original question confuse me. To get a monster "running": 1. Open ModelEditor 2. Go to the animations tab 3. Change the path of the "walk" animation to the run "animation" 4. Model editor: User defined variables. 5. --> Edit the speed of the monster. Sölved. RE: Making a monster run to another path - onv - 02-19-2012 If i try to remplace the walk animation by the run animation , this is showing me an error. "Animations were not saved due to errors (blank fleids). RE: Making a monster run to another path - Acies - 02-19-2012 The step events causes that. Try removing those for each animation :> |