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Water wheel! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Water wheel! (/thread-13319.html) |
Water wheel! - Alento - 02-13-2012 Hey, "I'm down in the sewers" ![]() anyone know how to do it? I would be happy to hear! ![]() Peace! RE: Water wheel! - Prelauncher - 02-13-2012 Are you talking about the water wheel in the main game? You might be in the wrong part of the forum ![]() ![]() RE: Water wheel! - Alento - 02-13-2012 (02-13-2012, 09:05 PM)Prelauncher Wrote: Are you talking about the water wheel in the main game? You might be in the wrong part of the forumhaha ah.. no. i ment I was modding ![]() RE: Water wheel! - Your Computer - 02-13-2012 RotatePropToSpeed StopPropMovement Research: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#props RE: Water wheel! - Alento - 02-13-2012 (02-13-2012, 09:07 PM)Your Computer Wrote: RotatePropToSpeedyeah.. i tried that, but it wont rotate.. I don't even know what's the callback should say :/ i mean, like "AddUseItem . .blablabla" Don't know :/ RE: Water wheel! - Your Computer - 02-13-2012 Enable static physics for the water wheel. For the relative callback, research the entire article i linked to. |