"No matching signatures" scripting help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: "No matching signatures" scripting help (/thread-13337.html) |
"No matching signatures" scripting help - ThomJ - 02-14-2012 Hello I am new to scripting and have been striving to understand the language in which these scripts are written. I understand the basics of how it works, but I am unable to pinpoint my errors. Here is the script for my Test story and the error associated whilst trying to load it: //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "BSKey_1", "mansion_1", "UseKeyOnDoor", true); AddEntityCollideCallback("Player", "BSRoom", "CollideBSRoom", true, 1); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "Lights", "SuddenLights", true, 1); } void UseKeyOnDoor(string &in item, string &in door) { SetSwingDoorLocked(door, false, true); PlaySoundAtEntity("", "unlock_door", door, 0, false); RemoveItem(item); } void CollideBSRoom(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_1", true, true); SetSwingDoorLocked("mansion_1", true, true); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); } void SuddenLights(string& asLightName, bool abVisible) { SetLightVisible("BoxLight_2", 0); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } And this is the error along with it: main(43,1):INFO:Compiling void SuddenLights(string&inout, bool) main(45,4):ERR:No matching signatures to 'SetLightVisable(string@&, const uint)' main(45,4):INFO:Candidates are: main(45,4):INFO:void SetLightVisable(string&in, bool) Not too sure what to think of this..Everything works except for the light script =/ RE: "No matching signatures" scripting help - jens - 02-14-2012 SetLightVisible("BoxLight_2", 0); should be SetLightVisible("BoxLight_2", false); or SetLightVisible("BoxLight_2", true); RE: "No matching signatures" scripting help - onv - 02-14-2012 (02-14-2012, 09:27 AM)jens Wrote: SetLightVisible("BoxLight_2", 0); should be SetLightVisible("BoxLight_2", false); or SetLightVisible("BoxLight_2", true);Remplace SetLightVisible("BoxLight_2", 0); with SetLightVisible("BoxLight_2", false); And the syntax of SuddenLights is wrong , should be SuddenLight(string &in asParent, string &in asChild, int alState) RE: "No matching signatures" scripting help - ThomJ - 02-15-2012 @ [b]jens[/b] Ok that's kinda what I suspected after more thought today.@ [b]onv[/b] As for the syntax, I found the script on the wiki and simply copy and pasted it editing only the function name. Is (string &in asParent, string &in asChild, int alState) a universal syntax for every function? RE: "No matching signatures" scripting help - Obliviator27 - 02-15-2012 (02-15-2012, 12:13 AM)ThomJ Wrote: @No. It's the syntax for AddEntityCollideCallback. The proper syntax for callbacks are listed on the wiki. |