[SCRIPT] Switching Levels through colliders - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Switching Levels through colliders (/thread-13479.html) |
Switching Levels through colliders - A.I. - 02-21-2012 I have been trying to figure this out but I am trying to make a collider that loads another level so far the only thing I know is void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);. But I need to figure out how can be triggered by the collider. RE: Switching Levels through colliders - flamez3 - 02-21-2012 If by "collider" you mean a ScriptArea. void OnStart() { AddEntityCollideCallback("Player", "nameofscriptarea", "changemap", true, 1); } void changemap(string &in asParent, string &in asChild, int alState) { ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); } RE: Switching Levels through colliders - A.I. - 02-21-2012 Ohh, I understand.......things will get easier later on, anyways thanks |