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Waterlurker problems. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Waterlurker problems. (/thread-13484.html) |
Waterlurker problems. - ammislol - 02-21-2012 Hello. I have a water room, with a waterlurker in it. In the room i have a key, and when i pick up the key - the waterlurker gets active. but if i leave this area i can still hear him (and the panicsound). Allllllllllll the time.. am i doing something wrong? Please help me, thanks in advance! RE: Waterlurker problems. - flamez3 - 02-21-2012 You can just make him active when you enter the certain area. Make a ScriptArea around the whole place and in the use this: (replace names to what your names are) void OnStart() { AddEntityCollideCallback("Player", "script", "monsteractive", false, 0); } void monsteractive(string &in asParent, string &in asChild, int alState) { SetEntityActive("monster", true); } RE: Waterlurker problems. - ammislol - 02-21-2012 (02-21-2012, 04:54 PM)flamez3 Wrote: You can just make him active when you enter the certain area. Make a ScriptArea around the whole place and in the use this: (replace names to what your names are)Oh! Okay, awesome! Thank you ![]() |