[SCRIPT] Door "It wont budge" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Door "It wont budge" (/thread-13490.html) |
Door "It wont budge" - BallisticDK - 02-21-2012 Hey, i need help to find out how to make a STD door say, "It wont budge" when i interact with it And is locked. Ive Looked on google this forum and the Engine Script Page Thanks you for you'r help RE: Door "It wont budge" - Ninami - 02-21-2012 Somehow I doubt you checked the forum Because I learned how to do this from many forum posts from here. RE: Door "It wont budge" - BallisticDK - 02-21-2012 i looked afte and Searched "It wont budge" but if you says you lerned it from there, then i didnt look close enoph Derp Spell fail RE: Door "It wont budge" - Ninami - 02-21-2012 You will have to use this function: void SetMessage(string& asTextCategory, string& asTextEntry, float afTime); Displays a message on the screen. asTextCategory - the category in the .lang file asTextEntry - the entry in the .lang file afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length. And combine it with: SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); So when the player "touches" the door, the message will appear. |