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[SCRIPT] Multiple Keys - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Multiple Keys (/thread-13493.html) |
Multiple Keys - BadCoverMan - 02-21-2012 Hello, I had just one key and everything was fine. Then when I tried to have a second key and second locked door, neither of them worked anymore. Here's the script. Any help would be much appreciated. I'm very new to scripting as well so I apologize if it's a really stupid mistake. Spoiler below!
RE: Multiple Keys - BallisticDK - 02-21-2012 it needs to be like this //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true); AddUseItemCallback("", "LockedDoorKey2", "LockedDoor_2", "UsedLockedDoorKey2", true); } void UsedLockedDoorKey1(string &in asItem, string &in asEntity) { AddUseItemCallback("", "SecondFloorKey", "LockedDoor_2", "UsedSecondFloorKey", true); } void UsedSecondFloorKey1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("LockedDoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false); RemoveItem("LockedDoorKey1"); } void UsedSecondFloorKey2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("LockedDoor_2", false, true); PlaySoundAtEntity("", "unlock_door", "LockedDoor_2", 0, false); RemoveItem("SecondFloorKey"); } 1 AddUseItemCallback per door. i made that fail to, im also new to Scripting, <for Hardcore Scripters. do not flame me if there is an easyer way, im just saying how i do it > RE: Multiple Keys - BadCoverMan - 02-21-2012 (02-21-2012, 08:10 PM)BallisticDK Wrote: it needs to be like thisIt didn't work. ![]() RE: Multiple Keys - Ninami - 02-21-2012 //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true); AddUseItemCallback("", "SecondFloorKey", "LockedDoor_2", "UsedSecondFloorKey", true); } void UsedLockedDoorKey1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("LockedDoor_1", false, true); PlaySoundAtEntity("", "unlock_door.snt", "LockedDoor_1", 0, false); RemoveItem("LockedDoorKey1"); } void UsedSecondFloorKey(string &in asItem, string &in asEntity) { SetSwingDoorLocked("LockedDoor_2", false, true); PlaySoundAtEntity("", "unlock_door.snt", "LockedDoor_2", 0, false); RemoveItem("SecondFloorKey"); } Try this RE: Multiple Keys - BadCoverMan - 02-21-2012 (02-21-2012, 08:27 PM)Ninami Wrote: ////////////////////////////Thank you very much. Worked perfectly. RE: Multiple Keys - Ninami - 02-21-2012 No problem! Just remember to have all the "AddUseItemCallback" functions in the "void OnEnter" and have one for each door. And also I changed the sound, you need to have "unlock_door.snt" with the ".snt" for it to work. |