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[LANG] Dev. Mode - No more lang info - Printable Version

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+---- Thread: [LANG] Dev. Mode - No more lang info (/thread-13500.html)



Dev. Mode - No more lang info - BadCoverMan - 02-22-2012

I just recently did all things necessary to implement the Debug menu and "development mode," but now anything that's supposed to come from the .lang file is not showing up. All of my notes are blank and the keys/doors are nameless. I think it might have something to do with this.

<Map File="" Folder="" StartPos="" />

I know the "Folder" should be in the main maps folder, but besides the .map file I don't know what else should be in said folder. I've tried the entire Custom Story folder, a random folder with just the .map file in it, etc. The game is loading fine and the debug menu works but like I said, no lang info.

I would appreciate any insight.
Thank you.



RE: Dev. Mode - No more lang info - Your Computer - 02-22-2012

This is not unheard of, and has happened to many people. The workaround is to test your story with a profile that doesn't have developer mode enabled. But i would be interested in seeing your main_settings.cfg and user_settings.cfg file.


RE: Dev. Mode - No more lang info - flamez3 - 02-22-2012

Pretty much what your computer said. Dev mode profiles can't see the .lang files. But in my case I'm pretty sure it works for me anyway.


RE: Dev. Mode - No more lang info - BadCoverMan - 02-22-2012

(02-22-2012, 03:54 AM)Your Computer Wrote: This is not unheard of, and has happened to many people. The workaround is to test your story with a profile that doesn't have developer mode enabled. But i would be interested in seeing your main_settings.cfg and user_settings.cfg file.
Here is my main_settings.cfg file.
Spoiler below!

<Main ShowMenu="false" ExitMenuDirectly="true" SaveConfig="false" DefaultProfileName="dev_user" UpdateLogActive="false" LoadDebugMenu="true" StartLanguage="english.lang" ScreenShotExt="jpg" ForceCacheLoadingAndSkipSaving="false" ShowPreMenu="false" />
<Graphics TextureQuality="1" TextureFilter="1" TextureAnisotropy="1.000000" Gamma="1.000000" Shadows="1" SSAOActive="false" SSAOSamples="8" ShadowQuality="0" ShadowResolution="1" SSAOResolution="0" ParallaxEnabled="false" WorldReflection="false" EdgeSmooth="false" GBufferType="0" NumOfGBufferTextures="3" OcclusionTestLights="true" Refraction="true" ShadowsActive="true" ParallaxQuality="0" ForceShaderModel3And4Off="false" PostEffectBloom="true" PostEffectImageTrail="true" PostEffectSepia="true" PostEffectRadialBlur="true" PostEffectInsanity="true" />
<Engine LimitFPS="true" SleepWhenOutOfFocus="true" />
<Screen Width="1280" Height="720" FullScreen="false" Vsync="false" />
<Physics PhysicsAccuracy="2" UpdatesPerSec="60.000000" />
<Sound Device="0" Volume="0.100000" MaxChannels="32" StreamBuffers="4" StreamBufferSize="262144" />
<MapLoad FastPhysicsLoad="false" FastStaticLoad="false" FastEntityLoad="false" />


And here is my user_settings.cfg file.
Spoiler below!

<Game ShowCommentary="false" ShowCrossHair="true" FocusIconStyle="Default" ShowDeathHints="true" ShowSubtitles="true" ShowEffectSubtitles="false" ShowHints="true" />
<Debug ShowFPS="false" ShowSoundPlaying="false" ShowPlayerInfo="false" ShowEntityInfo="false" SaveCheckPointOnMapLoad="false" ShowDebugMessages="false" UseProgLog="false" ScriptDebugOn="true" InspectionMode="false" DisableFlashBacks="false" DrawPhysics="false" ReloadFromCurrentPosition="true" AllowQuickSave="true" />
<Input InvertMouse="false" SmoothMouse="true" MouseSensitivity="1.300000" />
<Map File="" Folder="" StartPos="" />






RE: Dev. Mode - No more lang info - Your Computer - 02-22-2012

I was hoping to duplicate your issue on my system, but, unfortunately, i could not duplicate your issue though i overwrote my configuration with yours.


RE: Dev. Mode - No more lang info - BadCoverMan - 02-22-2012

(02-22-2012, 04:55 AM)Your Computer Wrote: I was hoping to duplicate your issue on my system, but, unfortunately, i could not duplicate your issue though i overwrote my configuration with yours.
Well thanks for trying. Appreciate it.