![]() |
[SCRIPT] Unexpected End of File Crash Report...HELP! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Unexpected End of File Crash Report...HELP! (/thread-13540.html) |
Unexpected End of File Crash Report...HELP! - DrOctoganapus8 - 02-24-2012 Hey guys, I'm getting an error message on my script saying that there is an unexpected error... How do I fix this? Here is the crash report-- FATAL ERROR: Could not load script file 'custom_stories/My Custom Story(The Landlord)/maps/map02.hps'! main (139, 2) : ERR : Unexpected end of file Here is my FULL script, just incase there is a strange error in there somewhere... //////////////////////////////////////// //Script Start void OnStart() { ////////////////////////////////////////////////////////////////////////////// //Add the Lantern and 10 Tinderboxes when in Debug mode, LET THERE BE LIGHT!!! if(ScriptDebugOn()) { GiveItemFromFile("lantern", "lantern.ent"); for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent"); } { AddUseItemCallback("", "bedroom_key", "locked_bedroom", "func_unlock", true); AddEntityCollideCallback("Player", "killlights_script", "func_killlights", true, 1); SetEntityPlayerInteractCallback("therentor_note", "func_enable", true); AddEntityCollideCallback("Player", "gruntspawn_script", "spawn_grunt", true, 1); AddEntityCollideCallback("Player", "redlight_script1", "func_redlight", true, 1); AddEntityCollideCallback("Player", redlight_script2", "func_redlight2", true, 1); } } ////////////////////////////// //script for unlocking bedroom void func_unlock(string &in item, string &in door) { SetSwingDoorLocked("locked_bedroom", false, true); PlaySoundAtEntity("", "unlock_door", door, 0, false); RemoveItem("bedroom_key"); } ////////////////////////////////////////////////////// //Script for enabling light script after grabbing note void func_enable(string &in item) { SetEntityActive("killlights_script", true); SetEntityActive("gruntspawn_script", true); } /////////////////////////////// //Script for killing the lights void func_killlights(string &in asParent, string &in asChild, int alState) { SetLampLit("lightoff01", false, false); SetLampLit("lightoff02", false, false); SetLampLit("lightoff03", false, false); SetLampLit("lightoff04", false, false); SetLampLit("lightoff05", false, false); SetLampLit("lightoff06", false, false); SetLampLit("lightoff07", false, false); SetLampLit("lightoff08", false, false); SetLampLit("lightoff09", false, false); SetLampLit("lightoff10", false, false); SetEntityActive("red_light1", true); SetEntityActive("red_light2", true); SetEntityActive("armor_spawn1", true); SetEntityActive("armor_spawn2", true); SetSwingDoorClosed("slam_scare", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); PlayMusic("21_event_pit.ogg", false, 1.00, 0, 0, false); GiveSanityDamage(10.0f, true); } //////////////////////////////// //Script for spawning REAL grunt void spawn_grunt(string &in asParent, string &in asChild, int alState) { SetEntityActive("grunt_spawn", true); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_3", 5, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_4", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_5", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_7", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_8", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_10", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_11", 5, ""); } /////////////////////////////////// //Script for redlights/creepy doors void func_redlight(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("lock_door", 2, 6, ""); AddTimer("look01", 1.5f, "look01"); } void look01(string&in asTimer) { SetEntityActive("redlight_spawn1", true); SetEntityActive("redlight_spawn2", true); SetEntityActive("burntout1", false); SetEntityActive("burntout2", false); GiveSanityDamage(2.5f, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); SetEntityActive("redlight_script2", true); SetSwingDoorClosed("lock_door", true, true); SetSwingDoorLocked("lock_door", true, true); { SetPlayerActive(true); StopPlayerLookAt(); } } void func_redlight2(string &in asParent, straing &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("smash_door", 2, 6, ""); AddTimer("look02", 1.5f, "look02"); } void look02(string&in asTimer) { SetEntityActive("redlight_spawn3", true); SetEntityActive("redlight_spawn4", true); SetEntityActive("burntout3", false); SetEntityActive("burntout4", false); GiveSanityDamage(2.5f, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); { SetEntityActive("explode_script", true); SetPlayerActive(true); StopPlayerLookAt(); } } ////////////// //Script End void OnLeave() Can someone please help? Thanks a bunch! ![]() RE: Unexpected End of File Crash Report...HELP! - Obliviator27 - 02-24-2012 AddEntityCollideCallback("Player", redlight_script2", "func_redlight2", true, 1); It's missing a quotation mark. Usually "unexpected end of file" errors are due to not closing strings correctly (missing one of the quotation marks) RE: Unexpected End of File Crash Report...HELP! - DrOctoganapus8 - 02-25-2012 Awesome, thanks a bunch! I'll fix it as soon as I can get on my computer with all my scripts, etc. RE: Unexpected End of File Crash Report...HELP! - DrOctoganapus8 - 03-01-2012 Hey, thanks for the help last time, but I have another error, and I can't seem to figure out how to fix it. I added a new function that calls a timer, which calls another timer. The error is: FATAL ERROR: Could not load script file 'custom_stories/My Custom Stroy(The Landlord)/maps/map02.hps'! main (149, 26) : ERR : Expected ')' or ',' main (156, 26) : ERR : Expected ')' or ',' What I added to the script was: void func_doorboom(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("smash_door", 2, 6, ""); AddTimer("look03", 1.5f, "look03"); } void look03(string&in as Timer) { PlaySoundAtEntity("", "12_girl_scream.snt", "Player", 0, false); PlaySoundAtEntity("", "scare_steps_big1.ogg", "Player", 0, false); AddTimer("look04", 1.5f, "look04"); } void look04(string&in as Timer) { SetPropHealth("smash_door", 0.0f); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); SetPlayerActive(true); StopPlayerLookAt(); } Which makes the full script: //////////////////////////////////////// //Script Start void OnStart() { ////////////////////////////////////////////////////////////////////////////// //Add the Lantern and 10 Tinderboxes when in Debug mode, LET THERE BE LIGHT!!! if(ScriptDebugOn()) { GiveItemFromFile("lantern", "lantern.ent"); for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent"); } { AddUseItemCallback("", "bedroom_key", "locked_bedroom", "func_unlock", true); AddEntityCollideCallback("Player", "killlights_script", "func_killlights", true, 1); SetEntityPlayerInteractCallback("therentor_note", "func_enable", true); AddEntityCollideCallback("Player", "gruntspawn_script", "spawn_grunt", true, 1); AddEntityCollideCallback("Player", "redlight_script1", "func_redlight", true, 1); AddEntityCollideCallback("Player", "redlight_script2", "func_redlight2", true, 1); AddEntityCollideCallback("Player", "explode_script", "func_doorboom", true, 1); } } ////////////////////////////// //script for unlocking bedroom void func_unlock(string &in item, string &in door) { SetSwingDoorLocked("locked_bedroom", false, true); PlaySoundAtEntity("", "unlock_door", door, 0, false); RemoveItem("bedroom_key"); } ////////////////////////////////////////////////////// //Script for enabling light script after grabbing note void func_enable(string &in item) { SetEntityActive("killlights_script", true); SetEntityActive("gruntspawn_script", true); } /////////////////////////////// //Script for killing the lights void func_killlights(string &in asParent, string &in asChild, int alState) { SetLampLit("lightoff01", false, false); SetLampLit("lightoff02", false, false); SetLampLit("lightoff03", false, false); SetLampLit("lightoff04", false, false); SetLampLit("lightoff05", false, false); SetLampLit("lightoff06", false, false); SetLampLit("lightoff07", false, false); SetLampLit("lightoff08", false, false); SetLampLit("lightoff09", false, false); SetLampLit("lightoff10", false, false); SetEntityActive("red_light1", true); SetEntityActive("red_light2", true); SetEntityActive("armor_spawn1", true); SetEntityActive("armor_spawn2", true); SetSwingDoorClosed("slam_scare", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); PlayMusic("21_event_pit.ogg", false, 1.00, 0, 0, false); GiveSanityDamage(10.0f, true); } //////////////////////////////// //Script for spawning REAL grunt void spawn_grunt(string &in asParent, string &in asChild, int alState) { SetEntityActive("grunt_spawn", true); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_3", 5, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_4", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_5", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_7", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_8", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_10", 3, ""); AddEnemyPatrolNode("grunt_spawn", "PathNodeArea_11", 5, ""); } /////////////////////////////////// //Script for redlights/creepy doors void func_redlight(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("lock_door", 2, 6, ""); AddTimer("look01", 1.5f, "look01"); } void look01(string&in asTimer) { SetEntityActive("redlight_spawn1", true); SetEntityActive("redlight_spawn2", true); SetEntityActive("burntout1", false); SetEntityActive("burntout2", false); GiveSanityDamage(2.5f, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); SetEntityActive("redlight_script2", true); SetSwingDoorClosed("lock_door", true, true); SetSwingDoorLocked("lock_door", true, true); { SetPlayerActive(true); StopPlayerLookAt(); } } void func_redlight2(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("smash_door", 2, 6, ""); AddTimer("look02", 1.5f, "look02"); } void look02(string&in asTimer) { SetEntityActive("redlight_spawn3", true); SetEntityActive("redlight_spawn4", true); SetEntityActive("burntout3", false); SetEntityActive("burntout4", false); GiveSanityDamage(2.5f, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); { SetEntityActive("explode_script", true); SetPlayerActive(true); StopPlayerLookAt(); } } void func_doorboom(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); StartPlayerLookAt("smash_door", 2, 6, ""); AddTimer("look03", 1.5f, "look03"); } void look03(string&in as Timer) { PlaySoundAtEntity("", "12_girl_scream.snt", "Player", 0, false); PlaySoundAtEntity("", "scare_steps_big1.ogg", "Player", 0, false); AddTimer("look04", 1.5f, "look04"); } void look04(string&in as Timer) { SetPropHealth("smash_door", 0.0f); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); SetPlayerActive(true); StopPlayerLookAt(); } Please help!! Thanks!~ RE: Unexpected End of File Crash Report...HELP! - flamez3 - 03-01-2012 Your syntax's are wrong for the 2 timers. Change them to this: (string &in asTimer) and I don't think your .hps file is in the correct place. RE: Unexpected End of File Crash Report...HELP! - DrOctoganapus8 - 03-01-2012 Thanks a bunch flamez3!!! Works perfectly now! RE: Unexpected End of File Crash Report...HELP! - flamez3 - 03-01-2012 np ![]() |