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[SCRIPT] Need some script help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Need some script help! (/thread-13548.html) Pages:
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Need some script help! - ammislol - 02-24-2012 Hello, I've been trying to fix this - but getting nowhere I want a script that makes the player look in 4 different directions when he pass a area. to the left, to the right and backwards. And when looked all those directions - look at a door "mansion_2" where a monster "servant_grunt_1" spawns and destroys it and starts chasing you I have made areas called ScriptArea_1 - left ScriptArea_2 - right ScriptArea_3 - back ScriptArea_4 - the area you pass and start looking Is this possible? And if it is, can someone help me?.. Thanks in advance! RE: Need some script help! - ammislol - 02-24-2012 No one? :/ RE: Need some script help! - Obliviator27 - 02-24-2012 Combine LookAtCallbacks with Timers as well as SetEntityActive and SHowEnemyPlayerPosition. RE: Need some script help! - ammislol - 02-24-2012 (02-24-2012, 09:09 PM)Obliviator27 Wrote: Combine LookAtCallbacks with Timers as well as SetEntityActive and SHowEnemyPlayerPosition.Anyway you could help me with the script? or is it to much mate? :3 RE: Need some script help! - Obliviator27 - 02-24-2012 Code: void OnStart() RE: Need some script help! - ammislol - 02-24-2012 (02-24-2012, 09:53 PM)Obliviator27 Wrote: Hmm, I get Error : Unexpected end of file, and also. Is that script activated when i pass the area? I want it when you pass "ScriptArea_5" the script starts - you look at ScriptArea_1, then ScriptArea_2 etcetc.. do you understand? RE: Need some script help! - Obliviator27 - 02-24-2012 (02-24-2012, 09:53 PM)Obliviator27 Wrote:I typed it out hastily. This code should be the fixed one. What happens is when you hit ScriptArea_5, it forces the player to look at one of the areas and activates a few timers. As each timer runs out, the player looks at the subsequent areas. RE: Need some script help! - ammislol - 02-24-2012 (02-24-2012, 10:12 PM)Obliviator27 Wrote:Okay it works great, tho ive got 2 questions.(02-24-2012, 09:53 PM)Obliviator27 Wrote:I typed it out hastily. This code should be the fixed one. 1. is there anyway to like lock the camera on each area? Cause now you can move the mouse around while the camera look at each area. 2. when it takes me to area 4, it just stands there and look - it wont release. and no monster is spawning. Huge thanks in advance RE: Need some script help! - Obliviator27 - 02-24-2012 To lock the Camera, put SetPlayerActive(false); in the StartLookSequence function, and then I messed up on the timers. Where it says AddTimer("LookTimee4", 12, "NextLook"); Replace it with AddTimer("LookTimer4", 12, "NextLook"); And finally, put SetPlayerActive(true); where the SetEntityActive script is. RE: Need some script help! - ammislol - 02-24-2012 (02-24-2012, 11:29 PM)Obliviator27 Wrote: To lock the Camera, putSo where excact should i change? my script looks like this atm - void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", false, 1); } void StartLookSequence(string &in asParent, string &in asChild, int alState) { AddTimer("LookTimer1", 4, "NextLook"); AddTimer("LookTimer2", 8, "NextLook"); AddTimer("LookTimer3", 12, "NextLook"); AddTimer("LookTimee4", 12, "NextLook"); StartPlayerLookAt("ScriptArea_1", 2, 2, ""); } void NextLook(string &in asTimer) { if(asTimer == "LookTimer1") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_2", 2, 2, ""); } if(asTimer == "LookTimer2") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_3", 2, 2, ""); } if(asTimer == "LookTimer3") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_4", 2, 2, ""); } if(asTimer == "LookTimer4") { StopPlayerLookAt(); SetEntityActive("servant_grunt_1", true); ShowEnemyPlayerPosition("servant_grunt_1"); } } Sorry for being such a noob :< Great help tho! thanks alot. |