Go back to the previous map. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Go back to the previous map. (/thread-13553.html) |
Go back to the previous map. - Lahainaja - 02-24-2012 I make my own custom story and have a problem. From room 1 you go to room 2 and when you are done there, you need to go to room 1 again. The problem is that when you are back in room 1 everything is like in the beginning of the custom story. The doors are locked and the monsters comes again. How do I make it stay the same way after you leave that room? RE: Go back to the previous map. - Red - 02-25-2012 (02-24-2012, 08:33 PM)Lahainaja Wrote: I make my own custom story and have a problem.Did you use voidOnStart() or voidOnEnter() in the hps-file? RE: Go back to the previous map. - Strembitsky - 02-25-2012 When you go back, make sure you don't go back to the same map. Copy & paste everything from the first map into a new, blank one, and then get rid of all the script areas you don't want when you go back there. Then, make a new .hps and everything, and make the level door go to this map, not the first one. RE: Go back to the previous map. - flamez3 - 02-26-2012 Go into the level door that takes you into the next map. In the entity tab of the door there should be something calle "Full Gamesave" tick that and everything in the map will stay the same. |