Hps... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Hps... (/thread-13603.html) |
Hps... - jessehmusic - 02-26-2012 Hello why does only my hps work when i have 01.map atm i have Cellarbase.map and made a Cellarbase.hps and it dosnt work whats the issue RE: Hps... - Obliviator27 - 02-26-2012 Evidently your Cellarbase.hps has an error in it. RE: Hps... - jessehmusic - 02-26-2012 (02-26-2012, 04:39 PM)Obliviator27 Wrote: Evidently your Cellarbase.hps has an error in it. oid OnStart() { AddUseItemCallback("", "The Lost Key", "Lockeddoor_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Lockeddoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "Lockeddoor_1", 0, false); RemoveItem("The Lost Key"); } void OnEnter() { } void OnLeave() { } cant find any errors RE: Hps... - Obliviator27 - 02-26-2012 void OnStart. Not oid OnStart RE: Hps... - Datguy5 - 02-26-2012 (02-26-2012, 04:43 PM)jessehmusic Wrote:you have oid on start it should be void OnStart()(02-26-2012, 04:39 PM)Obliviator27 Wrote: Evidently your Cellarbase.hps has an error in it. XD RE: Hps... - jessehmusic - 02-26-2012 (02-26-2012, 05:02 PM)Datguy5 Wrote:still dosnt work :/(02-26-2012, 04:43 PM)jessehmusic Wrote:you have oid on start it should be void OnStart()(02-26-2012, 04:39 PM)Obliviator27 Wrote: Evidently your Cellarbase.hps has an error in it. RE: Hps... - Datguy5 - 02-26-2012 (02-26-2012, 05:33 PM)jessehmusic Wrote:(02-26-2012, 05:02 PM)Datguy5 Wrote:still dosnt work :/(02-26-2012, 04:43 PM)jessehmusic Wrote:you have oid on start it should be void OnStart()(02-26-2012, 04:39 PM)Obliviator27 Wrote: Evidently your Cellarbase.hps has an error in it. oh : ( try replacing the void keyondoor with this void KeyOnDoor(string &in asItem, string &in asEntity); |