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ERR Expected identifier - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: ERR Expected identifier (/thread-13607.html) |
ERR Expected identifier - Shives - 02-26-2012 Fatal Error main (88,7):ERR :Expected identifier What's the meaning of this ![]() My Script //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1); AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1); AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1); AddUseItemCallback("", "chemie", "S_5", "aufloeser", true); AddEntityCollideCallback("Player", "ScriptArea_7", "Sound", true, 1); AddEntityCollideCallback("Player", "ScriptArea_5", "Monster", true, 1); AddEntityCollideCallback("Player", "ScriptArea_8", "Baum", true, 1); AddEntityCollideCallback("Player", "ScriptArea_6", "laugh", true, 1); } void Slime(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false); AddTimer("", 4, "Wispher"); } void Wispher(string &in asTimer) { PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false); AddTimer("", 7, "Help"); } void Help(string &in asTimer) { PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false); } void S(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false); SetPropActiveAndFade("S_1", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_1", false); SetPropActiveAndFade("S_2", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_2", false); SetPropActiveAndFade("S_3", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_3", false); SetPropActiveAndFade("S_4", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_4", false); SetPropActiveAndFade("S_5", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_5", false); StartScreenShake(0.9f, 1, 0.9f, 1.0f); } void Scare(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false); SetPropActiveAndFade("P_1", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_6", false); SetPropActiveAndFade("P_2", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_7", false); SetPropActiveAndFade("P_3", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_8", false); SetPropActiveAndFade("P_4", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_9", false); SetPropActiveAndFade("P_5", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "particle_10", false); SetPropActiveAndFade("P_6", true, 1.0f); StartScreenShake(0.9f, 1, 0.9f, 1.0f); } void aufloeser(string &in asItem, string &in asEntity) { PlaySoundAtEntity("", "puzzle_add_chemical.snt", "Player", 0, false); SetPropActiveAndFade("S_5", false, 0.9f); RemoveItem("chemie"); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "12_girl_cry.snt", "Player", 0, false); AddTimer("", 6, "second"); } void second(string &in asTimer) { PlaySoundAtEntity("", "11_owl.snt", "Player", 0, false); AddTimer("", 3, "third"); } void third(string &in asTimer) { PlaySoundAtEntity("", "00_faint.snt", "Player", 0, false); } void Monster(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_5", true); StartPlayerLookAt("muddy_footprintss_5", 2, 4, "StopPlayerLookAt"); SetPlayerActive(false); AddTimer("", 1, "2"); } void 2(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_4", true); StartPlayerLookAt("muddy_footprintss_4", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "3"); } void 3(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_3", true); StartPlayerLookAt("muddy_footprintss_3", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "4"); } void 4(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_2", true); StartPlayerLookAt("muddy_footprintss_2", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "5"); } void 5(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_1", true); StartPlayerLookAt("muddy_footprintss_1", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "6"); } void 6(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_6", true); StartPlayerLookAt("muddy_footprintss_6", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "7"); } void 7(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_7", true); StartPlayerLookAt("muddy_footprintss_7", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "8"); } void 8(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_8", true); StartPlayerLookAt("muddy_footprintss_8", 2, 4, "StopPlayerLookAt"); AddTimer("", 1, "9"); } void 9(string &in asTimer) { PlaySoundAtEntity("", "step_run_organic.snt", "Player", 0, false); SetEntityActive("muddy_footprintss_9", true); StartPlayerLookAt("muddy_footprintss_9", 2, 4, "StopPlayerLookAt"); SetPlayerActive(false); } void Baum(string &in asParent, string &in asChild, int alState) { AddPropImpulse("falling_tree_1", -2, 0, 0, "world"); PlaySoundAtEntity("", "Falling.snt", "Player", 0, false); } void laugh(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() RE: ERR Expected identifier - Datguy5 - 02-26-2012 void Wispher(string &in asTimer) { PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false); AddTimer("", 7, "Help"); } I didnt find its collidecallback so try removing that(but remember to copy that code just in case) Actually i didnt find many voids callback RE: ERR Expected identifier - Obliviator27 - 02-26-2012 You have numbers as function names. You'll want to change those to actual names. It's the only issue I can immediately locate. RE: ERR Expected identifier - Shives - 02-26-2012 This isn't really possible because the void Wispher works. I've just added the void Monster and this void is broken because after adding this the Error appears RE: ERR Expected identifier - Datguy5 - 02-26-2012 (02-26-2012, 05:46 PM)Shives Wrote: This isn't really possible because the void Wispher works.ohh ok RE: ERR Expected identifier - Shives - 02-26-2012 Thank you to both of you It works RE: ERR Expected identifier - Datguy5 - 02-26-2012 (02-26-2012, 06:16 PM)Shives Wrote: Thank you to both of you Great,good luck with your story! |