Create a Partical System when interact - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Create a Partical System when interact (/thread-13614.html) |
Create a Partical System when interact - jessehmusic - 02-26-2012 Hello all amnesia fans! I been trying a while to get a collide when you enter an area its is like some one hit the door , but i can't get it to work, I have found the "snt" but the vulom is to low and can't get the partical system to work Here is my hps void OnStart() { AddUseItemCallback("", "The Lost Key", "Lockeddoor_1", "KeyOnDoor", true); AddUseItemCallback("", "Key", "ptest_cellar_wood01_4", "KeyOnDoor1", true); AddEntityCollideCallback("Player", "MusicStart", "Music", true, 1); AddEntityCollideCallback("Player", "DoorSlam", "DoorSlam", true, 1); //THIS IS THE DOOR SetEntityPlayerInteractCallback("Note_Test1", "Sound", true); } void Sound(string &in asEntity) { PlaySoundAtEntity("", "15_prisoner_scream.snt", "Player", 0.0f, false); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Lockeddoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "Lockeddoor_1", 0, false); RemoveItem("The Lost Key"); } void KeyOnDoor1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("ptest_cellar_wood01_4", false, true); PlaySoundAtEntity("", "unlock_door", "ptest_cellar_wood01_4", 0, false); RemoveItem("Key"); } void DoorSlam(string &in asParent, string &in asChild, int alState) { CreateParticleSystemAtEntity("", "sp_hit_wood.ps", "ptest_cellar_wood01_2", true); // THIS IS THE DOOR PlaySoundAtEntity("", "hit_wood.snt", "Player", 0.0f, false); } void Music(string &in asParent, string &in asChild, int alState) { PlayMusic("01_amb_darkness.ogg", true, 0.8f, 1, 0, true); } void OnEnter() { } void OnLeave() { } |