Renderer 0 error persists - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Renderer 0 error persists (/thread-13630.html) |
Renderer 0 error persists - twistedCaliber - 02-27-2012 To start off, Amnesia used to work on my computer. About a month ago or so I started getting this renderer #0 error and haven't been able to play since. I've updated my drivers (dedicated Nvidia GeForce 310M and integrated Intel HD Graphics card) Here's the log from my game file when I try to run. Maybe someone can help me figure out what's going on here. Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 2.1.0 - Build 8.15.10.2119 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2119 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! ERROR: Could not create frame buffer for Deferred renderer type: 0! FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. RE: Renderer 0 error persists - plutomaniac - 02-27-2012 1) Right click the game and select to run it with the Nvidia card or 2) http://www.frictionalgames.com/forum/thread-9942-post-89162.html#pid89162 |