StrartMusic Work But not Stop - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: StrartMusic Work But not Stop (/thread-13631.html) Pages:
1
2
|
StrartMusic Work But not Stop - jessehmusic - 02-27-2012 Hello all amnesia fans! I got a problem with script and Lvl I can't get stopmusic to work when you get back to the hallway Here is my hps: (Cellarbase) oid OnStart() { AddUseItemCallback("", "The Lost Key", "Lockeddoor_1", "KeyOnDoor", true); AddUseItemCallback("", "Key", "ptest_cellar_wood01_4", "KeyOnDoor1", true); AddEntityCollideCallback("Player", "MusicStart", "Music", true, 1); AddEntityCollideCallback("Player", "DoorSlam", "DoorSlam", true, 1); SetEntityPlayerInteractCallback("Note_Test1", "Sound", true); } void Sound(string &in asEntity) { PlaySoundAtEntity("", "15_prisoner_scream.snt", "Player", 0.0f, false); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Lockeddoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "Lockeddoor_1", 0, false); RemoveItem("The Lost Key"); } void KeyOnDoor1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("ptest_cellar_wood01_4", false, true); PlaySoundAtEntity("", "unlock_door", "ptest_cellar_wood01_4", 0, false); RemoveItem("Key"); } void DoorSlam(string &in asParent, string &in asChild, int alState) { CreateParticleSystemAtEntity("", "ps_break_wood_small.ps", "ps_hit", true); PlaySoundAtEntity("", "break_wood.snt", "Player", 0.0f, false); } void Music(string &in asParent, string &in asChild, int alState) { PlayMusic("01_amb_darkness.ogg", true, 0.8f, 1, 0, true); } void OnEnter() { } void OnLeave() { } Hallway void OnStart() { AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1); } void StopMusic(string &in asParent, string &in asChild, int alState) { StopMusic(1 , 1); } when i enter the StopMusic Area it dosnt work ;( RE: StrartMusic Work But not Stop - SilentStriker - 02-27-2012 If you start the music on one map then you need to have StopMusic OnLeave on the map you started the music And the music is on Prio 0 then you need to have Prio 0 on StopMusic too RE: StrartMusic Work But not Stop - jessehmusic - 02-27-2012 (02-27-2012, 07:07 PM)SilentStriker Wrote: If you start the music on one map then you need to have StopMusic OnLeave on the map you started the musicSo like this void OnStart() { AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1); } void StopMusic(string &in asParent, string &in asChild, int alState) { StopMusic(1 , 0); } void OnLeave() { } RE: StrartMusic Work But not Stop - Obliviator27 - 02-27-2012 Yes. Your issue is you were attempting to stop music with a priority of 1, when the music you wanted to stop had a priority of 0. RE: StrartMusic Work But not Stop - jessehmusic - 02-27-2012 (02-27-2012, 07:22 PM)Obliviator27 Wrote: Yes. Your issue is you were attempting to stop music with a priority of 1, when the music you wanted to stop had a priority of 0.I don't even know what " priority" is (02-27-2012, 07:22 PM)Obliviator27 Wrote: Yes. Your issue is you were attempting to stop music with a priority of 1, when the music you wanted to stop had a priority of 0.And it still dosnt work :'( RE: StrartMusic Work But not Stop - SilentStriker - 02-27-2012 in the code where it says alPrio is the priority. Put that as 0 on both stopmusic and Playmusic And try StopMusic inside OnLeave RE: StrartMusic Work But not Stop - jessehmusic - 02-27-2012 (02-27-2012, 07:45 PM)SilentStriker Wrote: in the code where it says alPrio is the priority. Put that as 0 on both stopmusic and PlaymusicI did for 5 mins ago still dosnt work :S RE: StrartMusic Work But not Stop - Obliviator27 - 02-27-2012 Assuming you've set up developer mode, use debug messages to make sure that your collide works. If not, add something like PlaySoundAtEntity to make sure that the function to call StopMusic is actually being called. RE: StrartMusic Work But not Stop - jessehmusic - 02-28-2012 Anyone that can give me the full script for the StopMusic RE: StrartMusic Work But not Stop - Mackiiboy - 02-28-2012 void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); Plays music. asMusicFile - the music to play + extension .ogg abLoop - determines whether a music track should loop afVolume - volume of the music afFadeTime - time in seconds until music reaches full volume alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - lowest, >0 - higher void StopMusic(float afFadeTime, int alPrio); Stops music. afFadeTime - time in seconds until music stops alPrio - the priority of the music that should stop So, all the pink stuff needs to be the same if you want to stop the music. I would either put StopMusic in OnLeave() in the current map, or in OnEnter() in the next map. PlayMusic("Music_file_name.ogg", true, 1.0f, 0, 0, true); StopMusic(0, 0); |