Can't Make Alexander Inactive - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can't Make Alexander Inactive (/thread-13637.html) |
Can't Make Alexander Inactive - jessehmusic - 02-28-2012 Hello All amnesia fans...Well the title says it , i got it on Inactive in LVL And Got the script for the hps void OnStart() { AddUseItemCallback("", "Study Key", "sutdy door", "KeyOnDoor", true); AddEntityCollideCallback("Player", "text_1", "Text", true, 1); AddEntityCollideCallback("Player", "GhostArea", "GhostHorror", true, 1); } void StopMusic(string &in asParent, string &in asChild, int alState) { StopMusic(1 , 0); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("sutdy door", false); PlaySoundAtEntity("", "unlock_door", "sutdy door", 0, false); RemoveItem("Study Key"); } void GhostHorror(string &in asParent, string &in asChild, int alState) { SetEntityActive("Ghost", true); } void Text(string &in asParent, string &in asChild, int alState) { AddTimer("timerReleasePlayer", 1, "timerReleasePlayer"); } void timerReleasePlayer(string &in asTimer) { SetMessage("Messages", "what", 5); } void OnLeave() { AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1); } RE: Can't Make Alexander Inactive - LulleBulle - 03-01-2012 if you want him Inactive you have to write SetEntityActive("Ghost", false); RE: Can't Make Alexander Inactive - flamez3 - 03-01-2012 Did you save? And did you delete the .map_cache? (03-01-2012, 09:30 AM)LulleBulle Wrote: if you want him Inactive you have to writeHe said he did it through the level editor. |