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Crashing problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Crashing problem (/thread-13683.html) |
Crashing problem - Lanca - 03-01-2012 Hello guys, i've played amnesia before in my computer but it was when i had windows 7. Now it always crashes and i cant seem to find a way to play. I've seen my open gl that is compatible. Laptop : Vaio VGN-FE31H. Graphics : NVIDIA GeForce GO 7400. (updated) HPL - -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1280 x 800 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce Go 7400/PCI/SSE2 Version: 2.0.1 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to compile GLSL shader 'C:/Programas/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'! Shader code: Thanks and i hope i get an answer! RE: Crashing problem - plutomaniac - 03-01-2012 http://www.frictionalgames.com/forum/thread-11183.html RE: Crashing problem - Lanca - 03-01-2012 Could you be more specific? I did everything there and nothing! RE: Crashing problem - plutomaniac - 03-01-2012 Quote:The game uses OpenGL which is more rare especially at older or lower-end graphics cards like Intel ones for example. Basically, your graphics card needs to support OpenGL 2.1 or more. Anything below 2.1 will fail to work. You have OpenGL 2.0.1 support. According to wikipedia with the latest nvidia drivers (not the ancient VAIO ones) you can have support up to OpenGL 2.1. What operating system do you have? Also 32-bit or 64-bit? RE: Crashing problem - plutomaniac - 03-05-2012 http://www.frictionalgames.com/forum/thread-3754.html http://www.frictionalgames.com/forum/thread-11183.html RE: Crashing problem - needhelpwithamnesia - 03-05-2012 (03-05-2012, 04:29 PM)plutomaniac Wrote: http://www.frictionalgames.com/forum/thread-3754.htmlversion says 1.1.0 how do i update it? RE: Crashing problem - plutomaniac - 03-05-2012 http://www.frictionalgames.com/forum/thread-11183.html --> Question 5 RE: Crashing problem - needhelpwithamnesia - 03-05-2012 (03-05-2012, 08:52 PM)plutomaniac Wrote: http://www.frictionalgames.com/forum/thread-11183.html --> Question 5Here,i'll tell you my operating system and i'll attach the hpl file:i have Windows 7 Ultime 32-bit operating system. i have a dekstok computer. here's the hpl file:Version 1.10 - s9BEE10A7-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 RE: Crashing problem - plutomaniac - 03-05-2012 From where did you buy the game? It is not fully updated as it should. What graphics card do you have? RE: Crashing problem - needhelpwithamnesia - 03-05-2012 (03-05-2012, 09:22 PM)plutomaniac Wrote: From where did you buy the game? It is not fully updated as it should. What graphics card do you have?i buyed the game from GameStop.and im downloading the Nvidia Driver thing (03-05-2012, 09:27 PM)needhelpwithamnesia Wrote:(03-05-2012, 09:22 PM)plutomaniac Wrote: From where did you buy the game? It is not fully updated as it should. What graphics card do you have?omg bro i fixed it! thanks so much! i knew i only had to download the nvidia thingy! thanks so much! |