Can't support constant arrays? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Can't support constant arrays? (/thread-13687.html) |
Can't support constant arrays? - imgunna - 03-01-2012 Alright so my graphics card is fully updated but the hpl log says Version 1.20 - s26ADEE0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Mobile Intel® 4 Series Express Chipset Family Version: 2.1.0 - Build 8.15.10.2555 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2555 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 It says I can't support constant arrays? Was wondering if you guys had a fix for that. RE: Can't support constant arrays? - plutomaniac - 03-01-2012 http://www.frictionalgames.com/forum/thread-11183.html --> Read Question 1 and 4! RE: Can't support constant arrays? - imgunna - 03-01-2012 Thank you, now I know that wasn't the problem but now It says something about exception access violation in ig4icd.dll at 001b:037a3e52 RE: Can't support constant arrays? - plutomaniac - 03-01-2012 Question 1 says in bold: If it says Intel® 4 Series Express Chipset Family or Intel® G41 Express Chipset or Intel® G45/G43 Express Chipset then due to bad Intel drivers your card does not support the game. |