[SCRIPT] Music with collide wont work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Music with collide wont work (/thread-13694.html) |
Music with collide wont work - jessehmusic - 03-02-2012 Hello all amnesia geeks / Fans ! I can't get my Backgrund music to work here is hps void OnStart() ////CALLBACKS START { AddUseItemCallback("", "Study Key", "sutdy door", "KeyOnDoor", true); AddUseItemCallback("", "Room Key1", "Room_1", "KeyOnDoor1", true); AddUseItemCallback("", "Room Key2", "Room_2", "KeyOnDoor2", true); AddUseItemCallback("", "Room Key3", "Room_3", "KeyOnDoor3", true); AddEntityCollideCallback("Player", "text_1", "Text", true, 1); AddEntityCollideCallback("Player", "Ghost_area", "Horror1", true, 1); AddEntityCollideCallback("Player", "MusicStart_1", "Music1", true, 1); SetEntityPlayerInteractCallback("Note_Dead1" ,"Text_1" , true); SetEntityPlayerInteractCallback("Note_Dead2" ,"Text_2" , true); SetEntityPlayerInteractCallback("Note_Dead3" ,"Text_3" , true); SetEntityPlayerInteractCallback("Note_Dead4" ,"Text_4" , true); SetEntityPlayerInteractCallback("Note_Dead5" ,"Text_5" , true); } ////CALLBACKS ENDS ////KEY ON DOORS void KeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("sutdy door", false); PlaySoundAtEntity("", "unlock_door", "sutdy door", 0, false); RemoveItem("Study Key"); } void KeyOnDoor1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Room_1", false, true); PlaySoundAtEntity("", "unlock_door", "Room_1", 0, false); RemoveItem("Room Key1"); } void KeyOnDoor2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Room_2", false, true); PlaySoundAtEntity("", "unlock_door", "Room_2", 0, false); RemoveItem("Room Key2"); } void KeyOnDoor3(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Room_3", false, true); PlaySoundAtEntity("", "unlock_door", "Room_3", 0, false); RemoveItem("Room Key3"); } ////KEY ON DOORS END ////HORROR EVENTS void Horror1(string &in asParent, string &in asChild, int alState) { AddTimer("T2", 1.0f, "Timer_2"); AddTimer("T3", 1.5f, "Timer_3"); } void Timer_2(string &in Timer) { SetEntityActive("alexander_2", true); PlayGuiSound("react_pant.snt", 22.4f); PlayGuiSound("enemy_hallucination_disappear.snt", 15.5f); } void Timer_3(string &in Timer) { SetEntityActive("alexander_2", false); PlaySoundAtEntity("", "react_pant.snt", "Player", 0.0f, false); AddTimer("timerReleasePlayer", 1, "timerReleasePlayer"); } void timerReleasePlayer(string &in asTimer) { SetMessage("Messages", "what", 2); } ////HORROR EVENTS END ////MUSIC EVENTS void Music1(string &in asParent, string &in asChild, int alState) { PlayMusic("ambicnce_voice.snt", true, 0.8f, 1, 0, true); } void StopMusic(string &in asParent, string &in asChild, int alState) { StopMusic(1 , 0); } ////MUSIC EVENTS END ////Text START void Text_1(string &in asEntity) { AddTimer("timerReleasePlayer1", 1, "timerReleasePlayer1"); } void timerReleasePlayer1(string &in asTimer) { SetMessage("Messages", "what1", 2); } void Text_2(string &in asEntity) { AddTimer("timerReleasePlayer2", 1, "timerReleasePlayer2"); } void timerReleasePlayer2(string &in asTimer) { SetMessage("Messages", "what2", 2); } void Text_3(string &in asEntity) { AddTimer("timerReleasePlayer3", 1, "timerReleasePlayer3"); } void timerReleasePlayer3(string &in asTimer) { SetMessage("Messages", "what3", 2); } void Text_4(string &in asEntity) { SetEntityActive("Ghost_1", true); AddTimer("timerReleasePlayer4", 1, "timerReleasePlayer4"); } void timerReleasePlayer4(string &in asTimer) { SetMessage("Messages", "what4", 2); } void Text_5(string &in asEntity) { AddTimer("timerReleasePlayer5", 1, "timerReleasePlayer5"); } void timerReleasePlayer5(string &in asTimer) { SetMessage("Messages", "what5", 10); } ////TEXT END void OnEnter() { } void OnLeave() { AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1); } RE: Music with collide wont work - Strembitsky - 03-02-2012 void Music1(string &in asParent, string &in asChild, int alState) { PlayMusic("ambicnce_voice.snt", true, 0.8f, 1, 0, true); } "Ambicnce_voice.snt" Is that the correct spelling? I think not. RE: Music with collide wont work - jessehmusic - 03-02-2012 (03-02-2012, 01:50 AM)Strembitsky Wrote: void Music1(string &in asParent, string &in asChild, int alState)Oh my bad haha RE: Music with collide wont work - Stepper321 - 03-02-2012 Why do i think this is so funny xD?? Also, you can use ambience_voice.ogg for the music |