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script about monster and player - trancedj - 03-04-2012 hello everyone!! I need some help and my question today is: I would like , When the monster sees the Player the level is over and the player must replay the map, with the message on screen like " don't let the monster see you to continue game." How could I do that? Thanks RE: script about monster and player - trancedj - 03-06-2012 Hello! any help please? RE: script about monster and player - Your Computer - 03-06-2012 There isn't a function that allows you to detect if the monster has seen the player. RE: script about monster and player - trancedj - 03-07-2012 Oh nooo!! RE: script about monster and player - Shives - 03-07-2012 I think you could do this But this just work if you script it when the Monster finds the player. With an Area void OnStart() { AddEntityCollideCallback("Player", "NameofArea", "Monster", true, 1); } void Monster(string &in asParent, string &in asChild, int alState) { ShowEnemyPlayerPosition("NameOfMonster"); AddTimer("", 1, "Restart"); } void Restart(string &in asTimer) { TeleportPlayer("NameOfPlayerStartArea"); SetMessage("ShowMessage", "NameOfMessage", 5); } In the Language file the Category should look like this <CATEGORY Name="ShowMessage"> <Entry Name="NameOfMessage">don't let the monster see you to continue game.</Entry> </CATEGORY> RE: script about monster and player - flamez3 - 03-07-2012 ^ If I'm not wrong, that makes the Enemy see the Player automatically. RE: script about monster and player - trancedj - 03-08-2012 Hi, I try what you wrote but it does not work? how could the area collide when the monster see player? |