[SCRIPT] EntityActive but with planes... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] EntityActive but with planes... (/thread-13773.html) |
EntityActive but with planes... - jessehmusic - 03-05-2012 Hello All Amnesia Fans i just wanna know if anyone know any But with Plane what script is that any tip SetEntityActive(string& asName, bool abActive); RE: EntityActive but with planes... - Khyrpa - 03-05-2012 You have to make the plane an entity RE: EntityActive but with planes... - jessehmusic - 03-05-2012 (03-05-2012, 09:27 AM)Khyrpa Wrote: You have to make the plane an entityHmm and how do i do that RE: EntityActive but with planes... - jessehmusic - 03-06-2012 Need help RE: EntityActive but with planes... - Mackiiboy - 03-06-2012 (03-06-2012, 07:06 AM)jessehmusic Wrote: Need help. You could try using the HPL model editor, creating a body (Shape) with a billbord inside it with the right material you want to use. Do not forget to change the billboard type to FixedAxis, and it will work fine. Save as whateveryouwant.ent |