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Padlock Question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Padlock Question (/thread-13786.html) |
Padlock Question - Nevicar - 03-05-2012 Hello everyone! I have a question about padlocks; how would I go about setting it up on a prison door and then unlocking it with a key and having it disappear with the key from the inventory? I can't seem to find much about that in the wiki, sadly, and figured I'd ask here to pick your guys brains ![]() Unless I'm just an idiot and coded my door open wrong, which I'll post here: Code: AddUseItemCallback("", "key1", "padlock_1", "func_key", true); Thanks for the help! RE: Padlock Question - jessehmusic - 03-05-2012 (03-05-2012, 08:07 PM)Nevicar Wrote: Hello everyone!AddUseItemCallback("", "key1", "padlock_1", "KeyOnDoor", true); void KeyOnDoor (string &in item, string &in door) { SetSwingDoorLocked("padlock_1 ", false, true); PlaySoundAtEntity("", "unlock_door", "padlock_1 ", 0, false); RemoveItem("key1"); } Test that ![]() RE: Padlock Question - Nevicar - 03-05-2012 Tested, nothing happened still, the padlock on the door doesn't disappear. Edit: I've moved the lock and now it can at least be manipulated. So I need to change what I've asked. I want the padlock to despawn when I add the key to it. IE: I have a prison style door with a lock to do it manually instead of with a key. I want to take the key, apply it to the lock, and have the lock disappear. RE: Padlock Question - palistov - 03-06-2012 Still not quite about some things you've posted, but a padlock is an entity of sub-type Object > Grab. You can't set it locked or unlocked. Use SetEntityActive to make it disappear, in tandem with SetSwingDoorLocked to unlock your door. RE: Padlock Question - Nevicar - 03-06-2012 Thanks, that was actually exactly what I needed to know. I figured that the thing couldn't be unlocked, but I'm incredibly new at this so I didn't know about the SetEntityActive command, but now how I know how the entire code structure works, I'll surely be able to fix more problems. |