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[SCRIPT] Corridor scare and saw planks to open door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Corridor scare and saw planks to open door (/thread-13831.html) |
Corridor scare and saw planks to open door - Peldan - 03-07-2012 Hello guys! I am currently working on my first custom story, and I have tried to add a function where you find a bone saw, use it on a couple of planks barricading a door to make them fall off and play a sound. I tried for like an hour. Didn't work. I have deleted the code, but I believe it was something like: PHP Code: void OnStart() Didn't use indentation in this example. ** I just wrote this code, there might by syntax errors. Also, the itemnames and soundnames aren't correct. I think it looked something like that. ** Also, I tried to make a corridor scare where you saw a statue (deformed man) standing in front of a window, and then the screen turns black, and he comes closer for every time. Couldn't figure it out. Tried for like 2 hours. I used timers to set the first entity of the statue inactive, and at the same time the second entity active, for all 5 statues. When I came to the corridor, all of them were active, though. And the screen never really turned black, it just faded very dark, even if I set the FadeOut to like 5 seconds, and even 7. Any help, or advice? Thanks in advance. RE: Corridor scare and saw planks to open door - Obliviator27 - 03-07-2012 string &in asItem, string &in asEntity is the syntax you're looking for. I also advise you set the planks to inactive, and set broken planks in it's place to active. Or SetPropHealth. Whichever. RE: Corridor scare and saw planks to open door - Peldan - 03-07-2012 (03-07-2012, 08:29 PM)Obliviator27 Wrote: string &in asItem, string &in asEntity is the syntax you're looking for.Alright, will try that later! thanks brony ![]() RE: Corridor scare and saw planks to open door - Stepper321 - 03-08-2012 (03-07-2012, 09:30 PM)Peldan Wrote:I seriously laughed at: Thanks brony(03-07-2012, 08:29 PM)Obliviator27 Wrote: string &in asItem, string &in asEntity is the syntax you're looking for.Alright, will try that later! thanks brony ![]() |