[SCRIPT] Directional particle system - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Directional particle system (/thread-13856.html) |
Directional particle system - Adrianis - 03-08-2012 I want a situation where, to give the impression of wind blowing down a corridor towards a player, I'm using ps_dust_push.ps, which blows dust in a certain direction However, when I spawn this with the create particle system function, its default direction means its blowing in a -X direction, when I need it coming toward the player on the +Z. Does anyone know of an easier way to do this than making a custom PS every time its needed in a specific direction? RE: Directional particle system - Obliviator27 - 03-08-2012 No way to do this other than making a custom particle. It's not difficult to figure out how to change directions. RE: Directional particle system - Adrianis - 03-08-2012 (03-08-2012, 09:34 PM)Obliviator27 Wrote: No way to do this other than making a custom particle. It's not difficult to figure out how to change directions.Damn, Ok thanks for your help mate RE: Directional particle system - Apfel - 03-09-2012 (03-08-2012, 09:17 PM)Adrianis Wrote: I want a situation where, to give the impression of wind blowing down a corridor towards a player, I'm using ps_dust_push.ps, which blows dust in a certain direction Well, I think you can just rotate the Area in which you want to create the particle system. RE: Directional particle system - Strembitsky - 03-09-2012 No, you cannot do that. RE: Directional particle system - palistov - 03-09-2012 (03-09-2012, 04:18 AM)Strembitsky Wrote: No, you cannot do that. Yes actually you can rotate areas to change the orientation of spawned particles. I've done it multiple times, and not for just particles. Anything spawned at a script area (with the exception of monsters, I believe) will spawn in the same orientation as its parent area. You just need to test it out in-game a few times to make sure you've got the area facing the proper way. RE: Directional particle system - Adrianis - 03-09-2012 (03-09-2012, 07:10 AM)palistov Wrote:Sweet, does that mean you use the create particle system at entity function, but replase the string asEntity with an area name?(03-09-2012, 04:18 AM)Strembitsky Wrote: No, you cannot do that. RE: Directional particle system - MrBigzy - 03-09-2012 Not all particle systems can be rotated. In the particle editor, a particle system's "coord system" can be set to local or world. If set to world, it will be set in a specific direction and can't be rotated. You'll have to change it to local if the particle system isn't rotating in the editor. RE: Directional particle system - Adrianis - 03-09-2012 (03-09-2012, 01:42 PM)Adrianis Wrote:To answer my own question, yes you do. Thanks for your help Palistov(03-09-2012, 07:10 AM)palistov Wrote:Sweet, does that mean you use the create particle system at entity function, but replase the string asEntity with an area name?(03-09-2012, 04:18 AM)Strembitsky Wrote: No, you cannot do that. |