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[SCRIPT] Flying Jesus Help? - Printable Version

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+---- Thread: [SCRIPT] Flying Jesus Help? (/thread-13892.html)



Flying Jesus Help? - Andehande - 03-10-2012

I need help with the "Flying Jesus Script"

Error is : FATAL ERROR: Could not load script file 'custom_stories/TheChallenge/Maps/Chocolatebar.hps'!
main (23,1) : ERR Unexpected Token '{'

I just cant make it work... Here is the script


////////////////////////////
// Run first time starting map
void OnStart()

////////////////////////////
// Key to first door

{
AddUseItemCallback("", "Storage Room Key", "Kolmonen", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Kolmonen", false, true);
PlaySoundAtEntity("", "unlock_door", "Kolmonen", 0, false);
RemoveItem("Storage Room Key");
}

///////////////////////////
// Teleporting Naked Guy


{ <-- This is (23,1)
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1)
AddEntityCollideCallback("Jesus", "FlyingJesus", "Sound", true, 1)
}

void HolyJesusJesus(string &in asParent, string &in asChild, int alState)

{
SetEntityActive("Jesus", true)
AddPropForce("Jesus", 0, 0, 30000, "World")
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}


////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}


Please help me :/


RE: Flying Jesus Help? - Stepper321 - 03-10-2012

theres no; void name(syntax)

I see you tried to make a callback when something happens, but nothing happends cause there are no callbacks WHERE something happens. You will need to create the callback func when start or enter the map, i recommend OnEnter, it doens't get problem the most.
Here is your fixed script.
Quote:////////////////////////////
// Run first time starting map
void OnStart()
{

}

////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1)
AddEntityCollideCallback("Jesus", "FlyingJesus", "Sound", true, 1)
AddUseItemCallback("", "Storage Room Key", "Kolmonen", "UsedKeyOnDoor", true);
}

////////////////////////////
// Key to first door

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Kolmonen", false, true);
PlaySoundAtEntity("", "unlock_door", "Kolmonen", 0, false);
RemoveItem("Storage Room Key");
}

///////////////////////////
// Teleporting Naked Guy

void HolyJesusJesus(string &in asParent, string &in asChild, int alState)

{
SetEntityActive("Jesus", true)
AddPropForce("Jesus", 0, 0, 30000, "World")
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}




////////////////////////////
// Run when leaving map
void OnLeave()
{

}



RE: Flying Jesus Help? - JMFStorm - 03-10-2012

Also I would recommend you to put these scripts under the void OnStart command
void OnStart ()
{
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1)
AddEntityCollideCallback("Jesus", "FlyingJesus", "Sound", true, 1)
AddUseItemCallback("", "Storage Room Key", "Kolmonen", "UsedKeyOnDoor", true);
}
And not under the "void OnEnter" if you don't want those functions to happen again if the player leaves the map and comes back.



RE: Flying Jesus Help? - Stepper321 - 03-10-2012

(03-10-2012, 05:30 PM)JMFStorm Wrote: Also I would recommend you to put these scripts under the void OnStart command
void OnStart ()
{
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1)
AddEntityCollideCallback("Jesus", "FlyingJesus", "Sound", true, 1)
AddUseItemCallback("", "Storage Room Key", "Kolmonen", "UsedKeyOnDoor", true);
}
And not under the "void OnEnter" if you don't want those functions to happen again if the player leaves the map and comes back.
But it messed everything at mine.