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2 keys script - Printable Version

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Pages: 1 2


RE: 2 keys script - FlawlessHappiness - 03-10-2012

I lost it as i edited, i got another idea and deleted it... but ill try again then... thanks anyway for helping me Smile


RE: 2 keys script - DaAinGame - 03-10-2012

(03-10-2012, 01:33 PM)flamez3 Wrote: void OnStart()
{
SetEntityPlayerInteractCallback("notename", "MonsterSpawm", true);
}

void MonsterSpawn(string &in asEntity)
{
SetEntityActive("monstername", true);
}
If you used pasted this without changing anything in it other then the note name I see what might've been wrong.

SetEntityPlayerInteractCallback("notename", "MonsterSpawm", true);

MonsterSpawm > MonsterSpawn.

That should make the void MonsterSpawn(string &in asEntity) work correctly.

If it still doesn't work, try MonsterSpawn(string &in item)
Anyone who may say that is incorrect, it works for me just fine.
void spawn_func(string &in item)
{
SetEntityActive("servant_grunt_1", true);
}

That works perfectly for me.