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[Canceled]Legend of Herobrine - Printable Version

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RE: (Total Conversion) Legend of Herobrine (Needs Voice Actors) - Macgyverthehero - 09-01-2012

Hmm... a total conversion based off Minecraft's Herobrine Creepypasta?

This might have been suggested already, but I want to share an idea.

You should make the environment look like it was built in Minecraft. Since this total conversion is based of a fictional character from Minecraft.


RE: (Total Conversion) Legend of Herobrine (Needs Voice Actors) - A.I. - 10-10-2012

Updated the post.


RE: (Total Conversion) Legend of Herobrine (Needs Voice Actors) - Solipsist - 10-10-2012

Just going to put my soundcloud heya..


RE: (Total Conversion) Legend of Herobrine - A.I. - 12-25-2012

Well I got a new graphics card, so this will speed up the process of making the levels, traded in the horrible Quadro 1500 FX for a GTX Geforce 650, so anyways, wish me luck.


RE: (Total Conversion) Legend of Herobrine - str4wberrypanic - 12-25-2012

This seems great, keep updating the thread pls


RE: (Total Conversion) Legend of Herobrine (Streaming Progress) - A.I. - 12-25-2012

Thanks for the support, it is favored by me, and also, want to watch me stream? http://www.twitch.tv/vaelwing22 I am going to be making the world in Minecraft or making the day and night code


RE: (Total Conversion) Legend of Herobrine (Streaming Progress) - CranstonofBoston - 02-08-2013

What the F%%% is going on? No way! Is this a real game?!


RE: (Total Conversion) Legend of Herobrine (Streaming Progress) - A.I. - 03-14-2013

Well again, the minecraft world idea was thrown away because the model was too big so, it will have to be done with regular amnesia items and a lot of imagination.


RE: Legend of Herobrine - OriginalUsername - 05-08-2013

(03-14-2013, 07:47 PM)Vaelwing22 Wrote: Well again, the minecraft world idea was thrown away because the model was too big so, it will have to be done with regular amnesia items and a lot of imagination.

There are a few things you can do to keep the size of the .map file down.
1. Just create a bunch of smaller .map files rather than 1 large file.
2. Keep the models low ploy. You don't need to place every single block. You could create like a 5x5 thing of blocks. And since it's minecraft and everything is blocky, keeping the models low poly should be really easy.

If you need help with the models, just ask! I'm always willing to help!


RE: Legend of Herobrine - PutraenusAlivius - 05-08-2013

(05-08-2013, 11:44 AM)Smoke Wrote: ploy
(05-08-2013, 11:44 AM)Smoke Wrote: ploy
(05-08-2013, 11:44 AM)Smoke Wrote: ploy
(05-08-2013, 11:44 AM)Smoke Wrote: ploy
(05-08-2013, 11:44 AM)Smoke Wrote: ploy

Wat da fuq is a ploy?