Changing "Look" or "Health" of a door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Changing "Look" or "Health" of a door (/thread-13983.html) |
Changing "Look" or "Health" of a door - Equil - 03-14-2012 So the issue I'm having here is that I can't find any function that changes the texture the door is using(in this case just a default mansion door). The scare I want to happen here is the door to become damaged after the player completes a certain puzzle, basically the same thing that happens when an enemy is breaking down the door. The current workaround I have for this is to spawn a grunt when the player finishes the puzzle, tell it to go to a pathnode beyond the door, then despawn him after a few seconds, enough time to do said damage. The issue with that is that he makes a rather loud spawning sound and overrides any music playing, and the player can also see him clearly despawn through the hole in the door he produces. I kinda feel like there's just some function I can't find that just lets you change the damage "state" of the door or something obvious like that, I tried the SetPropHealth function but that doesn't seem to do anything visually, atleast. Any help appreciated! RE: Changing "Look" or "Health" of a door - Your Computer - 03-14-2012 SetPropHealth shows visual damage after around 50 health is lost by the door. RE: Changing "Look" or "Health" of a door - Equil - 03-14-2012 Yeeeep, new it was something obvious -.- Thank you ! |