[SCRIPT] Message after note - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Message after note (/thread-14104.html) |
Message after note - Saren - 03-19-2012 Hey guys, well, I guess the title says it all, how do I make a message at the bottom of the screen to appear after you've read a note? RE: Message after note - SilentStriker - 03-19-2012 I would guess the InteractCallback and setmessage or you just make the callback inside the note and then use SetMessage (if it is a callback func in notes) RE: Message after note - Saren - 03-19-2012 (03-19-2012, 12:52 PM)SilentStriker Wrote: I would guess the InteractCallback and setmessage or you just make the callback inside the note and then use SetMessage (if it is a callback func in notes)So you want me to combine.... oh Jesus... RE: Message after note - Stepper321 - 03-19-2012 It's not really combining, its just typing things, go in the notecallbackfunc and set there MESSAGE_1 then in your script type void MESSAGE_1(string &in Entity) { SetMessage("category", "entry", time); } RE: Message after note - Saren - 03-19-2012 (03-19-2012, 04:58 PM)Stepper321 Wrote: It's not really combining, its just typing things, go in the notecallbackfunc and set there MESSAGE_1I know the message stuff but..... yea okay, gonna try and see if it works.. lol |