Black Plague and DX10? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Black Plague and DX10? (/thread-1415.html) |
Black Plague and DX10? - Ca-Kal-Oh! - 11-08-2007 Will Penumbra: Black Plague have DX10 effects support or not? What do you think(or know)? RE: Black Plague and DX10? - Thomas - 11-08-2007 Penumbra Black Plague uses OpenGL RE: Black Plague and DX10? - Microwave Oven - 11-20-2007 Thomas Wrote:Penumbra Black Plague uses OpenGL Actually, this question makes some sense, as nVidia has the Cg 2.0 beta out now, and it includes support in OpenGL for features found in DX10 such as geometry shaders. Will P:BP incorporate these nifty new technologies? RE: Black Plague and DX10? - Linux.Blue - 11-20-2007 I'm sort of familiar with OpenGL, heard of it, and a game I play uses it. RE: Black Plague and DX10? - WindexGlow - 11-20-2007 I don't think HPL uses dx10; and there isn't enough time to implement it I believe. RE: Black Plague and DX10? - Dark - 11-25-2007 directx and opengl are 2 different things (ok both for realtime 3d rendering but you know what i mean) but opengl 3.0 will have some of the same features as DX10 so maybe that could do allso (excuse the caps) DX10 IS CRAP what do we get: - cloud shadows on the ground (c&c generals had it) - multimonitor (supcom did it on dx9) - god rays (volumetric ligting anyone and the list goes on and on... anyway, excuse the rant :p DX10 will add little to penumbra imo most stuff can be done in the current opengl afaik RE: Black Plague and DX10? - badsykes - 12-13-2007 Cloud shadows on the ground is nice for a game like penumbra if you have open enviroment...Rememeber the cementery in quake 1 that was outside and all the zombies atacked you.. God rays... Stained glas also it will be nice in a game like this.. I finished all silent hill games series and quake 1 and my mind combines them now.. RE: Black Plague and DX10? - GFree - 12-13-2007 OpenGL is the reason why Frictional were able to port the game to Linux & Mac without (apparently) too much trouble. If they had stuck to using a proprietary rendering platform such as Direct3D, we might not have been so lucky. People don't generally think about such benefits until they try to spread their wings with different operating systems. |