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Help with hps script! (OnPickup) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with hps script! (OnPickup) (/thread-14156.html) |
Help with hps script! (OnPickup) - Fozzarn - 03-21-2012 Hi, so i saw the Activate Enemy on Item Pickup guide, but i wonder can u activate props? like statues? I tried , and no error is given when launching Amnesia, but when i pick up the key nothing happens... I do have lots of other scripts working, so i know that i placed SetEntity, void OnPickup and dat shit on the right place. below is NOT my whole hps file, only the lines needed. I am also sure dat my key name is "key4" Heres my Hps: SetEntityCallbackFunc("key_4", "OnPickup"); void OnPickup(string &in asEntity, string &in type) { SetEntityActive("ac1", true); SetEntityActive("ac2", true); SetEntityActive("ac3", true); SetEntityActive("ac4", true); SetEntityActive("ac5", true); SetEntityActive("ac6", true); SetEntityActive("ac7", true); SetEntityActive("ac8", true); SetEntityActive("bt1", true); SetEntityActive("bt2", true); SetEntityActive("bt3", true); SetEntityActive("bt4", true); GiveSanityDamage(10.0f, true); PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false); } RE: Help with hps script! (OnPickup) - Statyk - 03-21-2012 I'm not sure if this is it but a game can run a whole script without any fatal errors if a syntax is incorrect. So the game runs, but that function does not work. Try changing the callback to this: void OnPickup(string &in asEntity, string &in asType) RE: Help with hps script! (OnPickup) - pandasFTW - 03-21-2012 (03-21-2012, 06:01 PM)Fozzarn Wrote: Hi, so i saw the Activate Enemy on Item Pickup guide, but i wonder can u activate props? like statues? I tried , and no error is given when launching Amnesia, but when i pick up the key nothing happens...this is just a wild guess... really i,ve never tried it myself. but you could try to replace the " SetEntityCallbackFunc " with "SetEntityPlayerInteractCallback" here is what the engine scripts page says about that void SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); Calls a function when the player interacts with a certain entity. Callback syntax: void MyFunc(string &in asEntity) asName - internal name asCallback - function to call abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity good luck ![]() RE: Help with hps script! (OnPickup) - Fozzarn - 03-21-2012 Hmm, tried to replace SetEntityCallbackFunc("key_4", "OnPickup"); with SetEntityPlayerInteractCallback("key4", "OnPickup", false); but same results ![]() Also tried to fix void OnPickup(string &in asEntity, string &in asType) but nothing ![]() RE: Help with hps script! (OnPickup) - pandasFTW - 03-21-2012 the only thing i can see wrong in that is then,,,, you said your key name was key4 but in the script it says key_4 ... i dont know if that was a spellling mistake or??? oh and note : SCRIPTS ARE CASE SENSITIVE!!! if the key in the editor is Key4 and the name in the script is key4 with a small " k " it wont read it as a script, so make sure that is right too. RE: Help with hps script! (OnPickup) - Fozzarn - 03-21-2012 (03-21-2012, 06:34 PM)pandasFTW Wrote: the only thing i can see wrong in that is then,,,,What the actual fu** ... something is messing with my scripts... some of the enteties had changed name to like ac61 and so on and now key_4 ?? yeah its working now ![]() RE: Help with hps script! (OnPickup) - pandasFTW - 03-21-2012 haha you are very much welcome ![]() |