![]() |
I'm getting close :D - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: I'm getting close :D (/thread-14185.html) |
I'm getting close :D - 7thProductions - 03-23-2012 after enduring tons of error messages and constant script editing, I finally managed to get the map to load, but my problem is that I'm trying to make a message appear on the screen using 'SetMessage' but the message will not show up on the screen at all...maybe am I missing something, but I wouldn't know...it would be greatly appreciated if someone could tell me what to do... RE: I'm getting close :D - ClayPigeon - 03-23-2012 Do you have the message set in extra_english.lang? Include your script. RE: I'm getting close :D - 7thProductions - 03-24-2012 (03-23-2012, 11:26 PM)ClayPigeon Wrote: Do you have the message set in extra_english.lang? Include your script. yes. //////////////////////////// // Run first time starting map void OnStart() { SetPlayerCrouching(true); SetPlayerActive(false); ShowPlayerCrossHairIcons(false); SetSanityDrainDisabled(true); SetPlayerHealth(10.0); AddPlayerBodyForce(0, 0, -10000, true); FadeOut(0.0f); FadeIn(5.0f); SetPlayerSanity(1); AddTimer("T1", 3, "Intro"); AddTimer("T2", 6, "Intro"); AddTimer("T3", 8, "Intro"); AddTimer("T4", 10, "Intro"); AddTimer("T5", 12, "Intro"); AddEntityCollideCallback("Player", "ScriptArea_violetedwardsspeak1_blood", "CollideScriptArea_violetedwardsspeak1_blood", false, 1); } void Intro(string &in asTimer) { string x = asTimer; if (x == "T1") { PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); FadeOut(3); } else if (x == "T2") { FadeIn(3); PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); StartPlayerLookAt("ScriptArea_1", 2, 2, ""); } else if (x == "T3") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_2", 2, 2, ""); } else if (x == "T4") { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); StopPlayerLookAt(); } else if (x == "T5") { SetPlayerCrouching(false); SetPlayerActive(true); ShowPlayerCrossHairIcons(true); SetPlayerMoveSpeedMul(0.3); SetPlayerJumpDisabled(true); SetPlayerCrouchDisabled(true); SetPlayerRunSpeedMul(0.0); AddTimer("startplayerlookat", 2.5, "CollideScriptArea_violetedwardsspeak1_blood"); } } void CollideScriptArea_violetedwardsspeak1_blood(string &in asTimer) { string x = asTimer; if (x == "startplayerlookat") { SetPlayerActive(false); ShowPlayerCrossHairIcons(false); StartPlayerLookAt("blood_spatter01_1", 1, 10, ""); PlaySoundAtEntity("", "react_scare.ent", "Player", 0, false); SetMessage("Messages", "blood", 0); } } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } |