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Problem with Unexpected end of file - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Problem with Unexpected end of file (/thread-14217.html) |
Problem with Unexpected end of file - Shives - 03-24-2012 Hi Problem: main(102,5) : Error : Unexpected end of file Ich searched for the problem for about 10 minutes and ich can't find it Code: AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1); RE: Problem with Unexpected end of file - SilentStriker - 03-24-2012 Can you send the whole script? RE: Problem with Unexpected end of file - Shives - 03-25-2012 Do you mean send as PM RE: Problem with Unexpected end of file - SilentStriker - 03-25-2012 Nu just post your whole script here, because the one you put up is not the full script RE: Problem with Unexpected end of file - Shives - 03-25-2012 //////////////////////////// // Run first time starting map void OnStart() { SetLightVisible("PointLight_3", false); AddEntityCollideCallback("Player", "Area_1", "Windig", true, 1); AddEntityCollideCallback("Player", "Area_2", "Auge", true, 1); AddEntityCollideCallback("Player", "Area_4", "S", true, 1); AddEntityCollideCallback("Player", "ScriptArea_1", "Attic", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1); } void Windig(string &in asParent, string &in asChild, int alState) { PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false); SetLightVisible("PointLight_1", false); GiveSanityDamage(9.0f, true); SetLampLit("Kronleuchter", false, true); AddPropImpulse("Kronleuchter", -2, 0, -2, "world"); CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false); StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt"); PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false); PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false); } void Auge(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); SetPlayerJumpDisabled(true); SetPlayerCrouchDisabled(true); SetPlayerMoveSpeedMul(0.6f); SetPlayerLookSpeedMul(0.6f); PlaySoundAtEntity("", "Horror.snt", "Player", 0, false); MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f); FadePlayerRollTo(-12, 0.3f, 0.8f); AddTimer("", 5, "Augezwei"); SetLightVisible("PointLight_2", false); } void Augezwei(string &in asTimer) { FadePlayerRollTo(0, 1, 3); SetPlayerMoveSpeedMul(1.0f); SetPlayerLookSpeedMul(1.0f); SetPlayerJumpDisabled(false); SetPlayerCrouchDisabled(false); MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f); } void S(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(9.0f, true); PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false); SetPropActiveAndFade("S_1", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false); SetPropActiveAndFade("S_2", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false); SetPropActiveAndFade("S_3", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false); SetPropActiveAndFade("S_4", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false); SetPropActiveAndFade("S_5", true, 1.0f); CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false); StartScreenShake(0.9f, 1, 0.9f, 1.0f); } void Attic(string &in asParent, string &in asChild, int alState) { FadePlayerRollTo(-12, 0.3f, 0.8f); SetPlayerMoveSpeedMul(0.6f); SetPlayerLookSpeedMul(0.6f); PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false); AddTimer("", 5, "Noise); } void Noise(string &in asTimer) { FadePlayerRollTo(0, 1, 3); SetPlayerMoveSpeedMul(1.0f); SetPlayerLookSpeedMul(1.0f); PlaySoundAtEntity("", "03_no.snt", "Player", 0, false); } void ger(string &in asParent, string &in asChild, int alState) { StartScreenShake(0.9f, 1, 0.9f, 1.0f); GiveSanityDamage(9.0f, true); PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false); CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false); CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false); CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false); } //////////////////////////// // Run when entering map void OnEnter() { PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true); FadeOut(0); FadeIn(8); } //////////////////////////// // Run when leaving map void OnLeave() { SetupLoadScreen("", "", 1, "LoadAttic.jpg"); } RE: Problem with Unexpected end of file - Shives - 03-25-2012 another question What means thos numbers in the Error message? For example "main(102.2)" RE: Problem with Unexpected end of file - stonecutter - 03-25-2012 main(102,2) main = the file name 102 = the linenumber where the problem is located RE: Problem with Unexpected end of file - Shives - 03-25-2012 I deleted line 102 The new Error is main(100,2) : Error : Unexpected end of file RE: Problem with Unexpected end of file - SilentStriker - 03-25-2012 As stonecutter said, the numbers are there to show you where the problem is the first number is for what row and the last number is for what thing in that row that is the problem. RE: Problem with Unexpected end of file - Your Computer - 03-25-2012 The thing about unexpected end of file errors is the compiler will almost always state the last line in the script, which isn't where the error is. The error is really, in this case, in the Attic function at AddTimer. |