Music - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Music (/thread-14242.html) |
Music - .eX. - 03-25-2012 void OnStart() { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.00,""); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,""); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_3", 0,""); AddEntityCollideCallback("servant_brute_1", "ScriptArea_1", "MyFunc1", false, 0); } void MyFunc1(string &in asParent, string &in asChild, int alState) { FadeEnemyToSmoke("servant_brute_1", false); PlaySoundAtEntity("book_pile01_1", "break_glass_large.snt", "book_pile01_1", 0, false); } after enemy reaches script area the sound should play at the entity(book) but it does not play, can u help me with that plz ? RE: Music - ClayPigeon - 03-25-2012 Is the enemy turning to smoke? Or is it just the music that doesn't play? RE: Music - .eX. - 03-25-2012 the enemy should turn to smoke and sound should be played, he turns to smoke, but sound doesnt play |