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Activating enemy without alert - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Activating enemy without alert (/thread-14323.html) |
Activating enemy without alert - Damascus - 03-29-2012 Is there a way to activate an enemy without it howling, and without the search music to start playing? I'd like the player to just catch a glance of one out of the corner of his eye without any indication of it appearing otherwise. RE: Activating enemy without alert - palistov - 03-29-2012 Yeah it's all under the User-defined variables. Save it as a custom entity though, you don't wanna override your default settings ![]() The music is alDanger or something similar. Might want to remove all forms of music, in case the monster spots the player, the music won't suddenly start. |