[LVL ED] A couple things I need help with. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] A couple things I need help with. (/thread-14325.html) |
A couple things I need help with. - kiruclanz - 03-29-2012 So yeah, I've looked up many tutorials, google searched for hours etc. And cannot find a couple things I need help with. Monster triggers The PlayerCollide trigger that spawns a monster. I only know how to make the monster spawn by clicking on the trigger. What I want is when you step/walkthrough it, the monster will spawn. Trigger hurt Basic. When you walk through a certain trigger it causes you to lose health. Can anyone tell me how to do those? RE: A couple things I need help with. - Obliviator27 - 03-29-2012 AddEntityCollideCallback is how you would make both work. AddEntityCollideCallback("Player", "AreaName", "FunctionName", true, 1); RE: A couple things I need help with. - Xanthos - 03-29-2012 void FUNCTIONNAME(string &in asParent, string &in asChild, int alState) { SetEntityActive("MOBNAME", true); AddEnemyPatrolNode("MOBNAME", "PATHNODENAME", 1, ""); AddEnemyPatrolNode("MOBNAME", "SECONDPATHNODENAME", 1, ""); AddEnemyPatrolNode("MOBNAME", "THIRDPATHNODENAME", 1, ""); AddEnemyPatrolNode("MOBNAME", "FOURTHPATHNODENAME", 1, ""); } And I only know how to make the script hurt you this way SetPlayerHealth(float afHealth); AddPlayerHealth(float afHealth); Or fiddle with this GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal); //Reduces the health of the player. //afAmount - amount of damage done to health //asType - plays a certain effect on the screen when the damage is dealt (BloodSplat, Claws or Slash) //abSpinHead - changes the camera view when damage is dealt //abLethal - set to true if player can die from given damage I still cant get it working |