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Multiple "if" statement - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Multiple "if" statement (/thread-14326.html) |
Multiple "if" statement - Damascus - 03-29-2012 I scoured the wiki but I still can't find the tutorial on "if" statements, so I'll just ask it here: How do I get a script to activate only when multiple "if's" are satisfied? I want to trigger a function, for example, when a certain variable is at 1 and when two entities are inside certain script areas. RE: Multiple "if" statement - SilentStriker - 03-29-2012 well the way I know is you use something like this: if(GetLocalVarInt(jfjeb) == 1 && GetLocalVarInt(hello) == 1) { } RE: Multiple "if" statement - Damascus - 03-30-2012 Worked like a charm. Thanks man! RE: Multiple "if" statement - SilentStriker - 03-30-2012 You're welcome ![]() |