![]() |
NEED HELP AMNESIA ERROR!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: NEED HELP AMNESIA ERROR!! (/thread-14334.html) |
NEED HELP AMNESIA ERROR!! - Wapez - 03-29-2012 Hi my Amnesia crashes and gives me an error when i try to load my map. It gives me the number 41.2, which I assume is the last line in my file. it also says, "unexpected ending of file." please, whats wrong with my file? //=========================================== // Starter's Script File! //=========================================== //=========================================== // This runs when the map first starts void OnStart() { AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true); SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true); } //KEYS THAT UNLOCK DOORS void UsedKeyOnDoor5(string &in item, string &in door) { SetSwingDoorLocked("door_5", false, true); PlaySoundAtEntity("", "unlock_door", "door_5", 0, false); RemoveItem("key_5"); } //THINGS THAT HAPPENS TO DOORS void ExplodeDoor(string &in asParent, string &in asChild, int alState) { } //ACTIVATE MONSTERS void ActivateMonster(string &in item) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNode_1, 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNode_2, 0, "Idle"); } //=========================================== // This runs when the player enters the map void OnEnter() { } //=========================================== // This runs when the player leaves the map void OnLeave() { } RE: NEED HELP AMNESIA ERROR!! - Tanshaydar - 03-29-2012 Here: SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true); You forgot to close " it should've been: SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true); RE: NEED HELP AMNESIA ERROR!! - Wapez - 03-29-2012 (03-29-2012, 05:30 PM)Tanshaydar Wrote: Here:I changed the thing you mentioned, and some more scripts. Now it says: ERROR main 28,29 "servant_grunt_1" not declared So, what's the problem now? my new file: //=========================================== // Starter's Script File! //=========================================== //=========================================== // This runs when the map first starts void OnStart() { AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true); SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true); } //KEYS THAT UNLOCK DOORS void UsedKeyOnDoor5(string &in item, string &in door) { SetSwingDoorLocked("door_5", false, true); PlaySoundAtEntity("", "unlock_door", "door_5", 0, false); RemoveItem("key_5"); } //THINGS THAT HAPPENS TO DOORS void ExplodeDoor(string &in asParent, string &in asChild, int alState) { } //ACTIVATE MONSTERS void ActivateMonster(string &in item) { SetEntityActive("servant_grunt_1", true); ShowEnemyPlayerPosition(servant_grunt_1); SetEnemyIsHallucination("servant_grunt_1", true); } //=========================================== // This runs when the player enters the map void OnEnter() { } //=========================================== // This runs when the player leaves the map void OnLeave() { } (03-29-2012, 06:46 PM)Wapez Wrote:oh i found it. now it works. thanks anyway(03-29-2012, 05:30 PM)Tanshaydar Wrote: Here:I changed the thing you mentioned, and some more scripts. Now it says: |