[SCRIPT] getting a needle to unlock a door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] getting a needle to unlock a door (/thread-14370.html) |
getting a needle to unlock a door - zombiehacker595 - 03-31-2012 what is the script used to get a hollow need to unlock a wooden door? RE: getting a needle to unlock a door - SilentStriker - 03-31-2012 AddUseItemCallback SetSwingDoorLocked RemoveItem PlaySoundAtEntity RE: getting a needle to unlock a door - HollowRiku13 - 03-31-2012 void OnStart() { AddUseItemCallback("", "Nameofyourneedle", "Nameofyourdoor", "Needle", true); } void Needle(string &in asItem, string &in asEntity) { SetLevelDoorLocked("nameofyourdoor", false); PlaySoundAtEntity("", "unlock_door", "nameofyourdoor", 0, false); RemoveItem("nameofyourneedle"); } I hope it works, sorry if it's kinda rushed, I'm in a hurry. RE: getting a needle to unlock a door - Kreekakon - 03-31-2012 Here's a tutorial. It helped me when I was first in this pinch. http://wiki.frictionalgames.com/hpl2/tutorials/script/scripting_by_xtron_-_item_that_unlocks_a_door RE: getting a needle to unlock a door - SilentStriker - 03-31-2012 (03-31-2012, 10:17 AM)HollowRiku13 Wrote: void OnStart()or he can just write RemoveItem(asItem); RE: getting a needle to unlock a door - zombiehacker595 - 03-31-2012 (03-31-2012, 10:52 AM)SilentStriker Wrote:works great thanks(03-31-2012, 10:17 AM)HollowRiku13 Wrote: void OnStart()or he can just write RemoveItem(asItem); RE: getting a needle to unlock a door - flamez3 - 03-31-2012 (03-31-2012, 10:52 AM)SilentStriker Wrote:Technically he could just write(03-31-2012, 10:17 AM)HollowRiku13 Wrote: void OnStart()or he can just write RemoveItem(asItem); SetLevelDoorLocked(asEntity , false); PlaySoundAtEntity("", "unlock_door", "asEntity", 0, false); c: RE: getting a needle to unlock a door - HollowRiku13 - 04-01-2012 I'm sorry, as I said, yesterday I was in a hurry, I just copied a part of my script. RE: getting a needle to unlock a door - Iyiyt - 08-07-2012 Actually, I'm having a problem with this. I set the door as "locked" in my level editor, and when I use the needle on it, it makes the noise but it stays locked. So I set the door as unlocked, and in my script, in OnEnter, I put "SetLevelDoorLocked(true);", so it would hopefully stay locked until I used the needle. But no, the door is just unlocked. What am I doing wrong? Here's my script: Code: void OnEnter() |