[SCRIPT] How to add scripted sound - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] How to add scripted sound (/thread-14396.html) |
How to add scripted sound - zombiehacker595 - 04-01-2012 how do i add scripted sound as i enter a certain area i can use scripted sound on like a door but how do i pt just to say in the middle of a dark room RE: How to add scripted sound - Xanthos - 04-01-2012 AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1); void ScarySound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false); GiveSanityDamage(5.0f); } RE: How to add scripted sound - zombiehacker595 - 04-01-2012 (04-01-2012, 03:26 AM)Xanthos Wrote: AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1);wow thanks it works but i had to delete the sanitydamage thing it caused my game to crash but the sound works thanks heeps RE: How to add scripted sound - Xanthos - 04-01-2012 GiveSanityDamage(5.0f, true); oops RE: How to add scripted sound - zombiehacker595 - 04-01-2012 (04-01-2012, 03:36 AM)Xanthos Wrote: GiveSanityDamage(5.0f, true); haha now it works thanks |