[SCRIPT] destorying an entity - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] destorying an entity (/thread-14400.html) |
destorying an entity - zombiehacker595 - 04-01-2012 how would i say destory a padlock by using acid on it or using the hammer and chipper? RE: destorying an entity - flamez3 - 04-01-2012 void OnStart() { AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true); } void BreakPadlock(string &in asItem, string &in asEntity) { SetPropHealth("padlock_01", 0.0f); } Change names accordingly RE: destorying an entity - zombiehacker595 - 04-01-2012 (04-01-2012, 04:58 AM)flamez3 Wrote: void OnStart()AddUseItemCallback("", "glass_container_mix_done_1", "padlock_1", "BreakPadlock", true); } void BreakPadlock(string &in asItem, string &in asEntity) { SetPropHealth("padlock_1", 0.0f); } cant use item this way? names in level editor are def the same RE: destorying an entity - flamez3 - 04-01-2012 Do you have .map_cache? RE: destorying an entity - zombiehacker595 - 04-01-2012 (04-01-2012, 06:12 AM)flamez3 Wrote: Do you have .map_cache? yea dont worry i figured out how to do it |