[SCRIPT] message wont activate - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] message wont activate (/thread-14434.html) |
message wont activate - zombiehacker595 - 04-02-2012 SetEntityPlayerInteractCallback("crowbar_1", "Message2", true); } void Message2(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup5", 0); } void crowbarpickup(string &in asEntity, string &in type) { PlaySoundAtEntity("", "attack_claw_hit.snt", "Player", 0, false); GivePlayerDamage(15.0f, "damage_claws2", false, false); SetPlayerActive(true); SetPlayerCrouching(false); SetLanternDisabled(false); GiveSanityDamage(5.0f, true); </CATEGORY> <CATEGORY Name="Messages"> <Entry Name="Popup5">Ahh What Was That</Entry> </CATEGORY> so basically i want this .lang message to show up when i pick up the crowbar ive done pop up messages that worked before on script areas but im not sure whats wrong with this one any one got any ideas? RE: message wont activate - Datguy5 - 04-02-2012 Put a </LANGUAGE> in the end like this: </CATEGORY> < CATEGORY Name="Messages"> < Entry Name="Popup5">Ahh What Was That</Entry> < /CATEGORY> </LANGUAGE> If it doesnt work try checking this tutorial http://wiki.frictionalgames.com/hpl2/tutorials/scripting/messages_jenniferorange |