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Ignore this post - Liamgraves3 - 04-02-2012

EDIT:im not making teleporting naked guys in my custom story

stop replying its over.


RE: How do i make teleporting naked guys? - Quotentote - 04-02-2012

please, no Sad



RE: How do i make teleporting naked guys? - Musier - 04-02-2012

So....i've got an idea, but here, rather you can not explain it, because here you will need to play with a level editor.
OK. Let's do this. We'll go small step by step.

1. Add a script calling him his name.
2. In the script you're at the bottom of a place called "Mesh" press on "..." and look for the flying naked (D:\Amnesia - The Dark Descent\redist\entities\insan_visions\ - this is my path)
3. OK. If you add this guy now time for the script:

{
SetEntityPlayerInteractCallback("your_item_name", "Activatecorpse", true);
}
void Activatecorpse(string &in asEntity)
{
CreateEntityAtArea("corpse_bloody", "corpse_bloody.dae", "ScriptArea_1", false);
PlayGuiSound("react_scare.snt", 22.4f);
PlayGuiSound("enemy_hallucination_disappear.snt", 15.5f);
AddTimer("Timer1", 1.2f, "Timer1");
PlayGuiSound("24_iron_maiden.snt",10.0f);
}

OK. You got it. This is static guy. You can rewrite my script in order to move. Hope i help you.



RE: How do i make teleporting naked guys? - JMFStorm - 04-02-2012

It cannot be good custom story if there's a telepoting naked guy in there. But anyways...

void OnStart ()
{
SetEntityPlayerInteractCallback("item", TeleportNakedGuyFunc, true); //name the "item" with the name of your item in the map
}

void TeleportNakedGuyFunc (string &in asEntity)
{
SetEntityActive ("NakedGuy", true); // name the "NakedGuy" as the ragdoll corpse entity in the map
AddPropForce(NakedGuy"", 0, 0, 0, "world"); // if you want it to fly in some direction. Try different values over the zero's.
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, true);
}




RE: How do i make teleporting naked guys? - SplitHeadProduction - 04-02-2012

just no don't put this in a CS. if you do you might swell remove the GOOD from the the Description


RE: How do i make teleporting naked guys? - darkadders - 04-02-2012

be right back, while i go hang myself...

you cannot put this in a custom story.. you just cant...


RE: How do i make teleporting naked guys? - Datguy5 - 04-02-2012

This is so old jumpscare.But if you just place it properly somewhere it might not be that bad(not that he just appears infront of your face).



RE: How do i make teleporting naked guys? - Homicide13 - 04-02-2012

April fools was yesterday.

But just in case you are serious, if we just tell you how to do it and let you copy-paste it into your story, you won't have learned anything from it. In addition, you can't expect people to write up code for you and tell you what to do and then take the credit for it by saying it's your own story.

Also, I have no idea what you mean by "teleporting naked guys," as there is no such object object in the game. If by chance you mean the floating figure of Alexander, then it would be a simple matter of placing it in the world editor and using script to enable/disable it. But I'm not going to simply just tell you how to do it - part of the job of a developer is figuring out how to actually create what what it is that they want to create.



RE: How do i make teleporting naked guys? - Kman - 04-02-2012

(04-02-2012, 07:02 PM)Homicide13 Wrote: Also, I have no idea what you mean by "teleporting naked guys," as there is no such object object in the game.
What he means by it is a dead body that appears out of no where and is shot at the player. It's a term Pewdiepie came up with and is used an insane amount in pretty much all jumpscare maps.




RE: How do i make teleporting naked guys? - Statyk - 04-02-2012

I can't help but notice all the people replying with "No." and I am with them. Like SplitHeadProduction said, you might as well take the "GOOD" out of your post and campaign. These "Script-Activated Males" are so unoriginal, I don't get why people think it's scary WHATSOEVER.