Horror Event Wont work... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Horror Event Wont work... (/thread-14480.html) |
Horror Event Wont work... - jessehmusic - 04-04-2012 Hello my event with scare wont work dont know why any clue hps--> void OnStart() { AddUseItemCallback("", "hollow_needle_1", "Locked_door", "NeedleOnDoor", true); AddEntityCollideCallback("Player", "Horror_Barrel", "Horror_Barrel_Event", true, 1); } void NeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Locked_door", false, true); PlaySoundAtEntity("", "unlock_door", "Locked_door", 0, false); RemoveItem("hollow_needle_1"); } void Horror_Barrel_Event(string &in asParent, string &in asChild, int alState) { SetEntityActive("Horror_Barrel", false); PlaySoundAtEntity("Horror_Barrel", "24_iron_maiden.snt", "Player", 0, false); } void OnEnter() { AddEntityCollideCallback("Player", "MusicStart_1", "Music1", true, 1); } void Music1(string &in asParent, string &in asChild, int alState) { PlayMusic("ambience_voice.ogg", true, 0.8f, 1, 0, true); } RE: Horror Event Wont work... - flamez3 - 04-04-2012 It'd be cool to know what your problem is, instead of us guessing. And with the majority of your posts asking for help I thought you would know this -_- RE: Horror Event Wont work... - Cranky Old Man - 04-04-2012 (04-04-2012, 09:16 AM)jessehmusic Wrote: PlaySoundAtEntity("Horror_Barrel", "24_iron_maiden.snt", "Player", 0, false);I see the problem. Use another sample than "24_iron_maiden.ogg", or players will groan and be pissed at you. RE: Horror Event Wont work... - jessehmusic - 04-04-2012 The script dosnt call.... RE: Horror Event Wont work... - JetlinerX - 04-04-2012 FYI - OnStart () and OnEnter () are the same. You have two of them. Try this: PS: I HIGHLY suggest removing the over played jumpscare you have in here... void OnStart() { AddUseItemCallback("", "hollow_needle_1", "Locked_door", "NeedleOnDoor", true); AddEntityCollideCallback("Player", "Horror_Barrel", "Horror_Barrel_Event", true, 1); AddEntityCollideCallback("Player", "MusicStart_1", "Music1", true, 1); } void NeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Locked_door", false, true); PlaySoundAtEntity("", "unlock_door", "Locked_door", 0, false); RemoveItem("hollow_needle_1"); } void Horror_Barrel_Event(string &in asParent, string &in asChild, int alState) { SetEntityActive("Horror_Barrel", false); PlaySoundAtEntity("Horror_Barrel", "24_iron_maiden.snt", "Player", 0, false); } void Music1(string &in asParent, string &in asChild, int alState) { PlayMusic("ambience_voice.ogg", true, 0.8f, 1, 0, true); } RE: Horror Event Wont work... - jessehmusic - 04-04-2012 (04-04-2012, 03:37 PM)JetlinerX Wrote: FYI - OnStart () and OnEnter () are the same. You have two of them. Try this:Dosnt work :/ Still same prob RE: Horror Event Wont work... - JetlinerX - 04-04-2012 Map has the same name as the script, yes? Example: Map01.map and Map01.hps RE: Horror Event Wont work... - jessehmusic - 04-04-2012 (04-04-2012, 03:43 PM)JetlinerX Wrote: Map has the same name as the script, yes?yes ofc , the Hallow Needle Addusecallback work RE: Horror Event Wont work... - JetlinerX - 04-04-2012 Have you checked the names of your script areas in the level editor? Also, have you added any Debug messages to check the execution of your scripts? RE: Horror Event Wont work... - jessehmusic - 04-04-2012 (04-04-2012, 03:50 PM)JetlinerX Wrote: Have you checked the names of your script areas in the level editor? Also, have you added any Debug messages to check the execution of your scripts?yes.... |